Nubarron - The adventure of an unlucky gnome

A very big and angry rabbit.

It seems like the folks at Nastycloud got something really "special" in the making with their upcoming platformer "Nubarron". Because you play as a very unlucky gnome that´s stalked by a lightning cloud, which just happens take care of all the enimes for you (watch the video for some gameplay examples of that).

And one can not deny the fact that Nubarron looks bloody great as well. So if you belive in Nubarron (and the Nastycloud team), then keep an eye open for their Kickstarter campaign! (which will start on the 22th of October).

/Robin E
The Gaming Ground

Even the Ocean - A tale of balancing energies

even the ocean
Even the Ocean is a really beautiful 2D-side scrolling platform game.

I sure hope that Jonathan Kittaka Games will finish their work with "Even the Ocean". Because that game is full of potential and creative ideas. Sadly enough though, there´s just one really old Even the Ocean preview video available (it´s from May this year).

There´s however some new updates to be found about Even the Ocean, via the development log page. And from what i can tell, there´s plans on both a PC, MAC, Linux and a console release (formats unknown). There´s no release date for Even the Ocean yet though.

About Even the Ocean: 
Even the Ocean (tm) is a tale of balancing energies, a game about interacting with the 2D environment to balance your energy bar which affects your movement. You play as Aliph the repairwoman, working for Whiteforge City.

Aliph's job takes her through a variety of environments with urban and natural mixes - mechanical power plants, the seaside, dense forests, etc. Instead of health, interact with objects in the environment to modify your max running and jumping speed. Movement feels similar to combat through the microdecisions made in managing the energy bar.

Even the Ocean is a lengthy adventure where you play through linear areas such as energy power plants, requiring you to balance your energy in order to make it through, playing similarly to 2D sidescrolling games. Aliph's adventures also take her through more open environments filled with NPCs who Aliph must talk and interact with. Even the Ocean is designed to be rewarding and memorable through thoughtful game mechanics, and a rich storyline.

/Robin E
The Gaming Ground

Monstrum - The horrors will hunt you in January next year!

"The only thing that you need to fear is fear itself".

As we all know, it´s almost time for Halloween now. And imo, it´s no "real" Halloween without horror games (And movies of course). And luckely enough for me (us). There´s quite a few good horror games on the market (and games in the making).

Sadly enough though, JunkFish horror game "Monstrum" (it´s a FPS survival horror game) won´t get released before next year (in January. For PC, MAC and Linux). And that´s a darn shame indeed. Because Monstrum would fit Halloween more than well. There´s however some good news at least.

Because just recently Monstrum got thumbs up on Steam Greenlight =)
About Monstrum:
Monstrum is a first person survival horror game which finds players stranded aboard a vast, derelict ship filled with traps, environmental hazards, and another passenger in the shape of a terrifying and deadly beast.

With no means to take their pursuer down the player must search the ship to discover a possible means of escape, using their wits and guile to evade the monster hunting them, running, hiding and luring it away with distractions to avoid getting killed.

Combining permadeath, a variety of different hunters and a procedurally generated ship that changes its layout every time, Monstrum is a challenging and punishing game that aims to be a truly replayable horror experience. Monstrum will be available for release on Windows, with Mac, Linux and Oculus Rift support coming later.

/Robin E
The Gaming Ground

Graal Seeker - Some fresh updates from the front

graal seeker
Graal Seeker is a roguelike-like tactical RPG game.

Earlier today we were informed that there´s been some updates to Lugludum´s tactical RPG game "Graal Seeker" (which seeks to collect 10,000 Euro on Indiegogo). Like the fact that the duration of the campaign has been expanded to November the 2th (Sunday). And that Graal Seeker is growing on Steam Greenlight.

There´s one more important thing that i should mention as well. On Sunday (this Sunday) you will be able to ask the Graal Seeker team questions via Reddit(19th of October at 3pm UTC). So don´t miss out on that one people!


Fresh updates:
We are expanding the duration of the campaign until Sunday 02 of November.This will allow us to show you more content about the game, and answer all the questions out there. the game is still growing on Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=317766196

We released a second devlog video about the music in Graal Seeker made by our composer Guillaume. You will learn which softwares and instruments he uses to make the music, how he makes real sfx sounds with his impressive collection of weapons, and you will discover a sneak peek of a new battle song.

Before the end of the campaign we will release news about the skills and a video about combat.

Ask Us Anything (AMA) on Sunday 19th October:
We will be on Reddit to answer all questions the 19th October at 3pm UTC with the guys from Battle Brothers, That Which Sleeps and Dungeon Kingdom.This can be a great opportunity to satisfy your curiosity about how indie developers like us make RPGs.

/Robin E
The Gaming Ground

Ironcast partners up with Ripstone

Ironcast + Dreadbit + Ripstone = True!

it was a close call for Dreadbit and their turn-based steam punk mech combat game "Ironcast". Because Ironcast reached it´s Kickstarter goal with just a £183 marginal. But rather that, then failing, right? Besides, Dreadbit have just announced their new partnership with Ripstore (a publisher).

And Ironcast is now set for a early 2015 release (for PC, MAC and Linux). So there´s more reasons to celebrate, than their is to feel sad really. At least if you backed (and like) Ironcast. So, a big congrats to Dreadbit and Ripstone!

Press release:
October 16, 2014 UK— Indie developer Dreadbit Games and Publisher Ripstone have announced their new partnership today; joining forces to take turn-based steampunk mech combat game; Ironcast to the next level. The game will be coming to PC, Mac and Linux in early 2015.

Inspired by Victorian era science fiction writers such as H.G. Wells and Jules Verne, Ironcast is set in an exciting alternative history; a time when refined men and women in top hats and bonnets commanded gigantic walking war machines, laying waste to the enemies of the British Empire! Players take control of a 7 metre tall walking vehicle called an Ironcast. They must face off against an invading force of enemy Ironcast in order to defend 1880's Victorian England.

Battles are fought by generating resource nodes which in turn drive the Ironcast's various weapons and systems. Players must choose how to spend these nodes wisely, either offensively in order to cripple and destroy their opponents, or defensively, if they suspect a barrage of incoming weapons fire is due.

Dreadbit launched Ironcast’s Kickstarter campaign in September and with support from pledgers the game reached its £10,000 base funding goal on Kickstarter earlier this month. Dreadbit will be managing Kickstarter funds and game development in-house and Ripstone will be acting as an additional funding partner on the project; covering production, marketing, distribution and further development costs to ensure that stretch goals are met.

“After the completion of the Kickstarter campaign we were approached by Ripstone who offered to provide the funding for our stretch goals“ says Daniel Leaver; Designer at Dreadbit Games. “We saw this as too good an opportunity to pass up. While we always had complete confidence that we’d deliver the game we wanted tomake and our Kickstarter backers believed in this additional funding is helping us to go much further with the original vision, secure in the knowledge that we can cope with anything unforeseen that may arise.”

Due for release early next year, Ironcast’s stretch goals boast an extra Commander, an additional Ironcast design, more locations and missions and added buffs and abilities, as well as a few extra surprises. All of which Ripstone hope to aid the lords and ladies of Dreadbit in making a reality.

“Having worked extensively with Daniel on the LittleBigPlanet series I was always curious as to what he’d do next” says Leo Cubbin; Managing Director at Ripstone.“When we discovered his Ironcast Kickstarter campaign we immediately loved the concept and tried to find a way to get involved in such a way that would reward people who had backed the game. The obvious approach from our perspective was to ensure that all the stretch goals were fulfilled and provided to the existing backers with no extra charge. We think Ironcast has the potential to be a really great game, and hope that our help can ensure it fulfils Dreadbit’s and their backers’ expectations.”

As a thank you for guaranteeing Ironcast’s stretch goals, Dreadbit have donated a steampunk jetpack to theteam at Ripstone, which was an unclaimed reward from Ironcast’s Kickstarter campaign. The jetpack is a faithful replica of the escape method utilized by many Ironcast Commanders once their mechanized steed has been crippled beyond repair.

It has been meticulously hand-crafted by Kruki99 using reclaimed materials such as brass, leather and glass.There’s no resin or "metal effect" components; it is a solid, quality work of art. Ripstone will be organizing a test flight as soon as possible and look forward to the benefits of having a jetpack in the office. More will be revealed on the plans for the jetpack in due course.

/Robin E
The Gaming Ground

Exile Saga - A new old-style indie RPG

exile saga
Exile Saga made me think about the good Ol´ Jrpg days. Back when Jrpg games actually didn't suck.
Less than a hour ago the folks at Meraki Games contacted us. Because they are hard at work with their indie RPG game "Exile Saga" (which looks and feels like a mix of old school Final Fantasy, Shining Force and Chrono Trigger). And they really need all the help they can get at the moment. Because Exile Saga won´t be able to reach it´s 20,000 CAD goal on Kickstarter (the game are 8% funded at the moment), without our help.

So i promised that i would make a video and spread the word about Exile Saga. And i intend to keep that promise (like always). So keep an eye open for our first Exile Saga video people! =)

About Exile Saga:
A vast world filled with danger and deceit. Ancient puzzles that are in need of solving. Countless hordes that are dying to be defeated. Meraki Games presents to you; Exile Saga. Once, we were free... On October 3rd of 2014, Meraki Games launches its Kickstarter campaign for Exile Saga - the new, old-style Indie jRPG. Exile Saga is a new old-style indie Role Playing Game (RPG) with elements of an adventure game.

The game has a lot of classic and custom features. Among them are: a customized, overhead, action battle system, skill trees, magic, swords and guns, epic dungeons and an intricate plot, an original soundtrack and much more. Moving through a world in which demonic forces have taken over and enslaved much of humanity, you unravel mysteries, uncover secrets, and share the fate of our three young heroes.

“For an alpha state, the game is very well polished. We look forward to it’s final release when all of it’s shortcomings shall be ironed out. This is a worthy candidate for Steam early access so look out for it guys!” - The Masquerader Gaming Network blog, WordPress, 19/5/14 Exile Saga has promising traditional RPG aspects such as leveling, different classes, challenging puzzles, and intense combat.

The encounters are far from random; enemies wander the world seeking vulnerable (and tasty) morsels and they will often chase you down. In a dangerous wilderness in what remains of the world you go dungeon crawling with only a flashlight to lead you through the danger. Some encounters need to be fought, other times encounters require sneaking past. Many challenges await you outside the safety of the monastery where the story begins. The gamer experiences the world and battles many foes through the eyes of three young adventurers; Aedan, Mira and Sienna.

You stand with them as they fight the overwhelming Empire of Nera, a demonic empire who invaded and conquered the entire world, and enslaved or destroyed all but the last remaining bastions of humanity. In battle it is possible to switch between the characters of the party, allowing the player to have close control over the real time combat.

Sometimes it’ll be needed to have ranged offensive, sometimes close combat and sometimes it’ll be best to play a healer for a while. While not controlling the other characters you can set them up to use particular abilities, further customizing the combat. Aside from all having their own specialties, the characters also have own skill trees with which it is possible to customize even more. This makes for easy, comfortable gaming, exactly to the player’s specific preference.

/Robin E
The Gaming Ground
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