Witchmarsh - The £50K Kickstarter goal are almost reached!
Witchmarsh just need another £4,000 to be fully funded on Kickstarter.
Back in April i worte a piece on Inglenook Studios co-op/platform/RPG game "Witchmarsh" (it´s set in the 1920s btw). And, well.A lot of things has happened since April. Like the fact that Witchmarsh are very, very close to reach it´s £50,000 goal on Kickstarter
And i think it´s very likely for Witchmarsh to collect the missing £4,000. I mean, it´s still 20 days left on the Kickstarter clock. Hell, i wouldn't be surprised if Witchmarsh collects over £100,000 before the time runs out.
Oh well, time will tell i guess. Best of luck to the folks at Inglenook Studios anyhow!
The Witchmarsh crew:
Joe ‘PixelKiwi’ - Pixel Art & Game Code
Luciano ‘Polysquid’ - Lead Game Design & Story
Emelie Isacsson - Game Design & Story
Francisco Cerda - Music
About Witchmarsh:
"In Witchmarsh the player creates a team of investigators and leads them into the depths of the Massachusetts swampland to solve a case of mysterious mass kidnappings.
Primarily an RPG with action elements, the goal of this project is to merge the exploration of Metroidvania style games with the in-depth customisation and range of choice you get with Classic RPGs, such as Baldur’s Gate and Neverwinter Nights."