Plus a large dose of dark humor on top of that. Don´t get fooled by the looks of TinyKeep though, it´s a rather hard game (at times). I died at stage 3 for ex (i faced a large skeleton boss).
Anyhow, please enjoy part 1 of TinyKeep folks =) And yes, Scottish women ftw! ;)
The mmo genre has been around for a very long time now (since the mid 80s). And nowadays there´s mmo games everywhere. But how many of them are new thinking? Revolutionary and ppushing the boundaries for the Mmo genre? Probably not that many.
But that´s exactly what the French studio Novaquark are trying to do with their sandbox Sci-fi Mmorpg game "Dual Universe" (which uses the Unreal engine 4). In fact, Novaquark hopes that Dual Universe (which takes place in a voxel-based universe) will take the Mmo genre to the next level (Mmo 2.0).
It´s hard to say anything on that matter at the moment. Because there´s no gameplay video, trailer or such for Dual Universe at this time. And the alpha won´t be released until next year sometime. I do like the concept pictures for the game though.
So i can´t wait to see more from Dual Universe!
Features marked with the α symbol should be available for the alpha release in 2015. Other features may or may not be ready.
- (a) Procedurally generated planets in a gigantic single-shard universe: no instance, no artifical boundaris, one universe for all.
- (a) Unreal Engine 4, with support for Oculus Rift.
- (a) Possibility to mine, and build static or dynamic constructions like houses, castles, ships, space stations or vehicle that can be controlled by one or many of players (like ship crew)
- Combat on ground and via weaponized constructs.
- Advanced scripting capabilities (LUA) for constructs: script your AI or fancy control system
- Emerging economy: possibility to create market places, sell & buy resources or items.
- Emerging organizations and political systems allowing players to gather into nations or empires with their own rules on property, taxes, security or laws.
- Contract-based player driven missions.
- Skill-based progression: no class or predefined profession. Skill train also when offline.
You can play Flower on either PS3, PS4 or PSV.
Even though Thatgamecompany release their poetic adventure game "Flower" back in 2009 (for the PS3). It would take me about 5 years to actually try the game myself. Which of course are a damn shame. But hey, better later than never right?
Anyhow, i gave Flower a go to the PS3 last night. And now i understand why so many people are still talking about Flower to this very day. And why Flower got re-released to the PS4 and PS Vita last year (via PSN). It´s because Flower are the kind of game that you will remember for the rest of your life.
And guess what? The game are made by the same company that made "Journey". Yep, you guessed it, Thatgamecompany! So if you own a PS3, PS4 or a PSV. Then you should try Flower asap. Trust me, you won´t regret it!
The developer that brought you the award-winning PLAYSTATION Network title flOw is back with another concept that challenges traditional gaming conventions. Flower expands the team's tradition of delivering simple gameplay, accessible controls and a medium to explore emotional chords uncommon in video games. In Flower, the surrounding environment, most often pushed to the background in games, is pulled to the forefront and becomes the primary "character."
The player will journey through a beautifully vivid and changing landscape in this fresh and genuine game only on PS3. The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change.
And hopefully by the end of the journey, you change a little as well. The goals and journey in each level vary, but all involve flight, exploration and interaction with the worlds presented to you. Using simple SIXAXIS wireless controls and by pressing any button, the player controls the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change. Flower's gameplay offers different experiences, pacing and rhythm to all players.
Along the way, the environment will pose challenges to the player's progress. Both pastoral and at times chaotic, Flower is a visual, audio and interactive escape on PS3.
Way back in April this year i wrote about Alcapa Games tactical RPG game "Ars Tactica: Dragon Tournament". Well, yesterday i was contacted by one of the guys from the development crew. And i was informed that Ars Tactica are now a part of the Square Enix collective platform.
And that have given Alcapa Games the chance to get Ars Tactica off the ground. IF the community wants to back Ars Tactica that is. And that´s where you (and i) comes into the picture. So if you belive in Ars Tactica, and like JRPG and SRPG games.
Then show Ars Tactica some love and support =)
About Ars Tactica:
Ars Tactica: Dragon Tournament is a Tactical Role-Playing Game in which the player will experience the Dragon Tournament: a traditional event that is held every 10 years to commemorate the ancient war that saw humans and dragons against each other.
During this tournament all the guilds of the realm come along and face each other to show off their strength
and obtain the final grand prize: a meeting with the king which grants them a wish.
This game is directed to the nostalgics of the golden age of SRPGs and retrogaming, while adding new features in order to appeal also new players.
If you like tanks, WWII games and WWII movies. Then you got all the reasons to participate in War Gaming´s (World of Tanks) Fury movie contest (which stars movie stars such as Brad Pitt, Scott Eastwood and Logan Lerman).
Because if you win. Then you will get tickets to the Fury premiere in Washington D.C (with everything paid for, hotel and so on) and tons of other things. If that´s any out of interest, then you will find more information down below.
So, good luck people ;)
About the Fury contest:
Win a trip for you and a friend to see the U.S. premiere of Fury in Washington, DC on October 15, 2014, courtesy of Wargaming and World of Tanks.
You and a friend will walk the red carpet and be among the first to see this exciting new movie directed by David Ayer about the harrowing life of a tank crew during the waning days of World War II. You can earn multiple sweepstakes entries by completing the social media requests on this page.
From now through September 30, 2014, all you have to do is Like, Share, and Follow for multiple chances to win the sweepstakes Grand Prize:
- Tickets for winner and a guest to the premiere of Fury in Washington, DC, on October 15, 2014.
- Roundtrip, coach class airfare for winner and a guest.
- Double occupancy hotel room in Washington, DC.
- Transportation to and from the premiere as well as the airport in Washington, DC.
- $100 per diem for incidentals while in Washington, DC.
- See Official Rules for complete details.
Unity + Oculus Rift = True!
I knew that this was just a matter of time really. Because there´s over 3 million people that uses Unity Technologies engine. So it feels pretty logical that Unity will team up with Oculus Rift. And that just happens to be the case, Untiy and Oculus will now expand a strategic partnership together.
So hopefully that means that we will get to see a lot of awesome games with Oculus Rift support in the near future. If you wanna know more about this topic. Then you will find the full press release down below.
San Francisco – September 20, 2014 – Today during Oculus Connect, Oculus and Unity Technologies announced that they have expanded their strategic partnership that will strengthen Unity’s engine support for Oculus, providing the 3.3 million strong Unity development community with cutting-edge tools to create incredible virtual reality experiences for the Oculus Rift and Oculus VR Store.
The new partnership will introduce a new dedicated Oculus add-on for both the free and Pro versions of the Unity platform that the Unity community will enjoy at no additional costs. The Oculus add-on will include stereo imaging optimizations, 3D audio support, deeper Unity editor integration, inclusion of the Oculus Rift in the Unity development and debugging workflow, integration of Oculus-specific APIs within Unity, and direct publishing to the Oculus platform.
"There are so many incredible VR projects on Unity, and this partnership will make it even easier to build more great experiences for the Oculus platform," said Brendan Iribe, Oculus CEO. "We're thrilled to be working with Unity to put world-class tools in the hands of developers."
“Oculus and Unity have been working together for a long while now and share a giddy kind of excitement for the future of virtual reality,” said David Helgason, CEO, Unity Technologies. “Oculus is an innovative technological leader that is ushering in a new era for creating fully immersive interactive experiences, not just of games, but of all kinds. We’re incredibly happy to play a role in this and see that our entire developer community, who are already producing some really incredible stuff, can bring their crazy ideas to life inside the Oculus Rift.”
Oculus and Unity’s work to make Unity a powerful development tool for virtual reality development has resulted in hundreds of Oculus projects created using Unity technology, including Lucky’s Tale, DarkNet, The Gallery: Six Elements, and Titans of Space.
Founded in 2012 and acquired by Facebook in 2014, Oculus is building a next-generation consumer virtual reality platform. The company's first product, the Oculus Rift, is a virtual reality headset that allows you to step inside a digital environment and feel as though you are truly there. The Oculus Rift provides an immersive, stereoscopic 3D view with an ultra-wide field of view and low latency head tracking that lets you look around naturally in 360 degrees. For more information, please visit oculus.com.
About Unity Technologies
Unity Technologies is the creator of Unity, a flexible and high-performance end-to-end development platform to create rich interactive 3D and 2D experiences.Unity’s powerful core engine and editor serve as the foundation for developers and designers to quickly build beautiful games or apps and easily bring them across multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems.
At the heart of Unity’s democratization initiatives, you will find solutions and services for building games and audiences. The Unity Asset Store digital content marketplace supports developer efforts by providing time and money saving solutions to tough production, design, and art challenges. New integrated services such as Unity Cloud Build extend the platform for greater productivity in creating, testing, and deploying, while Unity Everyplay and Unity Ads help developers connect with their audiences and acquire users through the sharing of game replays on social networks and offering a high-quality advertising network.
Unity Technologies serves over 600,000 monthly active developers including large publishers, indie studios, students, and hobbyists around the globe. For more information, visit: http://unity3d.com.
Title: Interwebs troll simulator
Developer: Michael Patrick Rogers
Resolution: Highest possible
Release date: 2014-08-25
Spent time: Way to many hours
Average grade internationally: ????
PEGI age rating: 16+
Price: $1 via the homepage
I can honestly say that people who troll others are wrong, but if you must troll someone you should at least be good at it right? Of course you should-- which is why interwebz Troll simulator is the perfect medium to practice on. It's not necessarily a conventional game, as opposed to a simple flash based im aesthetically based mini game.
As you "play" the Troll simulator, you can type anything you wish into the messaging bar, to respond to the various trolls that come your way from 50 different users. The game trolls itself, but what makes it fun is that you can interact with over 10 Twitter links, and other social media links.
The hate is strong with this one.
Michael Patrick Rogers, the creative mind behind Interwebz Troll simulator spoke on the game itself.
“I decided to make the game a troll itself, but about important issues and more of a political satire, like the political cartoons that they used to have in the newspaper when I was growing up.”
- Michael Patrick Rogers
One of the most interesting aspects of the game is choosing your troll class, in which you have 4 choices:
- Know it all
Once you choose your class, the simulator starts and you’re basically able to start troll indefinitely, unless you run the amount, and the responses wrap themselves. It’s nostalgic of playing an old flash based game on your computer from Newgrounds.com, or Kongregate.com, but none the less it’s interesting and very satisfying.
Overall I give Interwebz Troll Simulator a high appraisal, however I won’t say to spend all day on it or you’ll begin to grow hair through your ears and fingers and have an affinity for annoying people.
+ Interwebz Troll Simulator Is simplistic and very fun with its grungy and dirty thoughts. You’re able to practice your trolling just in case you end up having to fight one online or in person.
- It’s a Trolling simulator, so you don’t have a chance to really practice against someone who’s live. There’s no real way to master being a troll either so the best you get is 50 random responses to contend with.
Sound and music: 5/5
Replay value: 5/5
The Gaming Ground
Shinra cloud are Square Enix´s new cloud gaming service.
Square Enix has announced the launching of Shinra Technologies, which will be a new cloud gaming company, that plans to collaborate with numerous studios worldwide, including Ubisoft.
The new start up will be ran by Yoichi Wada, former CEO at Square Enix. It aims to offer games that can be streamed to any game devices, much like offerings such as OnLive. Mobile, and Tablet seem to be the main focus, but we're sure more will follow soon.
Shinra is already working with a number of game developers, to make their product shine thoroughly before it launches. Ubisoft's Yves Guillemot believes that cloud gaming is going to be an important part of the future for video games, and is looking to get in on the ground floor with Shinra.
Beta tests for the Shinra tech are due to launch in early 2015 in the U.S. and Japan, and Shinra is looking for more game developers to get involved with the project. This is a good move for Square Enix, especially due to cloud becoming such big factor in the gaming community lately.
The Gaming Ground