It´s been a really long time since i heard anything at all F.E.A.R. (First Encounter Assault Recon) related. And that´s sad, because i really loved Monolith Productions F.E.A.R. 1 and 2. The third game in the series however (it was made by Day 1 Studios, released back in 2011), was (imo) THE worst game in the series so far (i do not count the expansions).
But it´s been over 3 years since F.E.A.R. 3 got released. And it´s been quite as the grave ever since. Until now that is. But one again, it´s a new developer that´s behind the steering wheel. This time it´s a South Korean studio named "InPlay Interactive", and the name of the game would be "F.E.A.R. Online".
Which would be a online F2P action/horror game (which you can download via Steam). Apparently, the game got released on Steam about a week ago. Still, it was just pure luck that i even found out about F.E.A.R. Online (a short tweet mention by the devs).
Anyhow, i have no idea if F.E.A.R. Online are worth my (your) time or not. So i´m going to give it a try asap!
About F.E.A.R. Online:
Immerse yourself once more in the horrific story of Alma Wade as you search for the reasons behind her destructive powers. Battle against both grotesque monsters and rival players as you unravel a terrifying mystery.
Cooperative Story Mode
Battle through horror-filled scenes and take down the creatures you encounter with a group of friends. Discover all-new environments, weapons, and enemies all wrapped up in a terrifying experience.
Fearsome Fast-paced Multiplayer
Choose from over ten different PvP maps and shoot it out against both rival players and horrifying deadly monsters. Only the strongest will survive the nightmarish combat and live to F.E.A.R. another day.
Satiate your Blood Lust
Add a twist to the classic team versus team death match by transforming into beasts! Engage in combat to fill your transformation gauge. As soon as it reaches the maximum, you will be able to transform into a blood thirsty beast!
Become the Soul King
Play as a ghost with limitless potential in Soul King mode! Gain access to new abilities by possessing your enemies and hunt for fresh souls in an all out assault against other players.
Iron Mike (Mike Tyson) trying to win over himself in Mike Tyson’s Punch-Out!
I don´t know if this has ever been done before. But i sure don´t recall seeing Mike Tyson fighting himself in the NES game "Mike Tyson´s Punch-Out!" before. At least not recently. But last night all that changed when he played Mike Tyson’s Punch-Out! live at Jimmy Fallon´s show.
So, how did the formor boxer (and heavyweight champion of the world) do? Just watch the video down below and find out ;)
Will Ascent reach the Kickstarter goalline on time?
The Australian indie studio Fluffy Kitten sure has a lot of balls. No doubt about that. I mean, not only are they up against both "Elite: Dangerous" and "Star Citizen". But they actually try to make a really uniq and awesome space MMO game.
And that game would be "Ascent". A game which i have written quite a lot since it launched it´s campaign on Kickstarter. Speaking of which, Ascent is 9,000 AUD short at the moment. And there´s just 51 hours left on the Kickstarter watch.
So if you really want Ascent to happen. Then you better hurry up and show the game some love and support on Kickstarter!
About Ascent: The Space Game:
Ascent sports a mind-boggling 270 billion star systems—and it allows players to build and customize their own ships, colonize faraway worlds, compete with other players for currency and resources, mine asteroids, trade, and much more.
The game’s two gameplay modes are roughly divided into “Industrialist” and “Combat” campaigns running side by side – it’s possible to switch between the two at any time. ”Industrialist” is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race.
Priorities include food and raw materials. In contrast, “Combat” features ship-to-ship (PvE) skirmishes as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate. The game’s engrossing storyline can be read here: http://www.thespacegame.com/story.html
Graal Seeker needs tons of help to happen, and fast!
Last night we were contacted by Lugludum. Which would be the devlopers behind the 2D RPG/tacticalroguelike game "Graal Seeker". Because apparently, they need all the help that they can get. And i started to understand why when i saw their indiegogo campaign.
Because the goal would be to collect 10,000 Euro. But at this moment, Graal Seeker needs another 8,000 Euro. And there´s just 4 days left on the campaign now. So time is running out really fast! So i would recommend that you guys checkout the indiegogo and Steam page for Graal Seeker.
And then make up your mind if it´s your kind of game or not, and whether or not you should support iton indiegogo.
About Graal Seeker:
Graal Seeker is a 2D game that blends RPG with roguelike mechanics and real-time tactical battles. It recreates the initiatory journey of a knight seeking the Holy Grail in fifth century Britain.
- Unique stories inspired by the Matter of Britain.
- Find your Graal based on the choices you make.
- Narrative game inspired by the Choose Your Own Adventure book.
- Fast tactical battles. Prove your combat skills in real time.
- Procedurally generated events and maps. You always will have different opportunities to prove your courage.
- Permadeath and persistent world.
- Moddability. Create and share your own Graal stories.
The Aliens are now helping Roccat with some awesome Alien technology!
This came as a bit of a surprise really. At least for me. But at least it´s a pleasent surprise. Because it´s now official that Roccat and Alienware has become exclusive partners. And "hopefully" that´s a partnership that will result in some really awesome products in the near future.
One can only hope (and dream). Oh well, it seems like René Korte (Roccat CEO) and Frank Azor (Alienware CEO) are ready to rock though. So what do you guys think? Will this partnership be for good or bad?
Hamburg, 29 October 2014 – ROCCAT Studios proudly announces an exclusive partnership with legendary cornerstone in PC gaming greatness, Alienware. Together, ROCCAT and Alienware are bringing the first of their collaborative efforts to gaming fans the world over with the melding of Alienware’s incredible AlienFX lighting system, and some of ROCCAT’s most innovative peripherals, the Kone XTD, Isku FX and groundbreaking Tyon gaming mouse.
René Korte, ROCCAT’s CEO and founder, says “We are extremely proud and honored to begin this rich, collaborative partnership with Alienware. Since 1996, Alienware has been a benchmark for quality, exciting design, and love for the PC Gaming community. Like us, they value high standards in every product they bring to the public, and relentlessly strive to innovate. Our ROCCAT family is thrilled to take these first steps in what will without question be a fruitful partnership, combining some of our very best peripherals with Alienware’s AlienFX software.”
Having pioneered some of the most vibrantly striking, highly customizable lighting systems in the market, ROCCAT’s Kone family of mice were the first in industry sporting multicolor LEDs. Additionally, ROCCAT’s TalkFX was the first software system to provide lighting effects attuned to in-game events for many of our keyboards. Thus, it was only natural to sit down with the minds at Alienware to join in expanding these features. AlienFX brings the exciting lighting event interactions for games like DAYLIGHT, LEAGUE OF LEGENDS, HOTLINE MIAMI and more to your favorite ROCCAT peripherals.
“Alienware and ROCCAT are a natural fit,” says Frank Azor, Alienware’s CEO. “You look at what ROCCAT brings to the table in terms of quality, fantastic in-house design strategy, and their forward-thinking team from top to bottom, and you see a studio that fits our PC Gaming philosophy on every level. AlienFX combined with ROCCAT’s new Tyon gaming mouse, the Isku FX, the Kone XTD? It was a no-brainer, and we believe fans of our brands will agree.”
ROCCAT Studios and Alienware are excited to take this first step on what will be a long and fulfilling road, with fans reaping the exciting, innovative benefits.
Mr Lionel Messi is on the frontcover of EA Sports Fifa 15.
It can´t be a easy task to always try to top your own creation year after year. But that´s what EA Sports has been doing since the early 90s with their Fifa series (for most part). And Fifa 15 (which was released on the 25th of September) ain´t no exception. And when it comes to grades (PS4 82.25% and Xbox One 80.82% via GamerRankings), and the improved version of "Ultimate team" (which are played by over 12 million players world wide).
Which has been taken to new levels in Fifa 15 (friendship seasons and concept groups for example). And the fact that Mr Lionel Messi decorates the front of Fifa 15, just adds sprinkles on the cake imo. I have played the PS4 edition of Fifa 15, but i have yet to play the PC-version (which has a much lower grade than the Xbox One and PS4 version).
I´m far from a pro though. So don´t ask me to play against you just yet xD
This was just a matter of time really. Because i knew that Amazon (they bought Twitch for $970 million) would roll out new policy rules for Twitch TV sooner or later. And just as i suspected, there would be a "no more half naked streams" rule/policy on Twitch. And as we all know, there´s quite a few people that have used half nude content to get more views on their streams (especially females, on Youtube they are known as "boobie channels").
But that "trend" is now a thing of the past on Twitch TV, and good thing that. Because if you have to be half nude to get more views on Twitch, then you´re on the wrong site imo. Because it should be ALL about the games and the people who play them (the personalites), and the entertainment value that follows.
So i´m totally fine with the new Twitch rule that Amazon has applied. Speaking of which, here´s a part of Twitch rules of conduct (the one that concerns nudity in Streams):
"Nerds are sexy, and you're all magnificent, beautiful creatures, but let's try and keep this about the games, shall we?"
"Wearing no clothing or sexually suggestive clothing—including lingerie, swimsuits, pasties, and undergarments—is prohibited, as well as any full nude torsos, which applies to both male and female broadcasters. You may have a great six-pack, but that's better shared on the beach during a 2-on-2 volleyball game blasting 'Playing with the Boys.'"
Will Animal Gods be able to reach it´s Kickstarter goal on time?
Last night i recorded our very first video for Still Games upcoming 2D action/RPG game "Animal Gods" (alpha build #2). And it went really well, i just wish that the demo would have lasted a "little" bit longer than it did. But i still liked what i saw and feelt.
So i´m very happy to inform you all that Animal Gods is now 75% funded on Kickstarter! I found out about that this morning actually =) So i just hope that Still Games will be able to collect the last $6,000 that´s missing. Because there´s just 10 days left on the campaign now.
So that means that Animal Gods needs to raise about $600 per day to make it on time. But i honestly believe (and hope) that Still Animal Gods will be funded on time. So we wish Still Games the best of luck with that.
October 28, 2014 - Sheperdstown, West Virginia, USA - Indie developer Still Games, has released a playable tech demo of their action- adventure RPG Animal Gods. Builds are available for both Mac and PC.
Co-inciding with the tech demo release, the Kickstarter pledges have just passed the 75% mark with 11 days remaining to achieve its funding target of $26,000.
About Animal Gods:
"I'm extremely thrilled and humbled by the response from backers who have taken us to 78% funded so far," said Peter Harmon, Game Designer for Animal Gods. "We're on our way to being funded, but we still have 11 more days to go and we hope that with your support we can not only make it there, but also hit some of the stretch goals for the campaign, including the one for taking Animal Gods to the PlayStation 4!"
Inspired by the likes of Zelda: A Link Between Worlds, Still Games' Animal Gods tells the story of the rise of an unlikely hero, trying to save the world and free the Animal Gods. In the game, players explore the ancient roots of European history, featuring massive 2D side-scrolling battles in the wonderfully colourful & beautifully ravaged setting of ancient Europe.
Once funded, Animal Gods will be fully developed and released on Wii U, PC, Mac and Linux. A PlayStation 4 version will also be developed if the campaign reaches $45,000.