This world just keeps on getting more and more crazy (just take the recent terror acts in Canada for ex). And i´m not even talking about #GamerGate now, or the death treats against a handful of female indie devs and Youtube personalities.
No, i´m talking about that one indie dev (one of the creators behind the indie game "Paranautical Activity", Mike Maulbeck) that literally said that he would kill Valve´s boss Gabe Newell. I can't justify that act of course (because it´s wrong on so many levels). However, there´s a even more interesting story behind WHY the Paranautical Activity indie dev decided to threaten to kill Gabe Newell.
And this is the reason why. Apparently Code Avarice (the studio behind Paranautical Activity) had a really hard time on Steam. To be exact, they struggled with the platform (as we all know as "Steam"). Because when Code Avarice announced that Paranautical Activity was ready for launch.
Paranautical Activity was up and running on Steam earlier today. Now the store page is nowhere to be found.
Steam still listed the game as a Early Access game. And that was the last drop for Mike Maulbeck. He just lost it, and toke out his fustration and anger on Gabe Newell.
And this is what Maulbeck told Eurogamer via e-mail:
“Valve marked our game as ‘now on Early Access’ as we released the final version (no longer in Early Access),” “I knew this would greatly cripple sales and confuse customers.” - Maulbeck told Eurogamer via e-mail
That was not the end of Mike´s rant over internet though. He also spitted out tweets calling Valve “incompetent pieces of sh-t” and describing Valve as a "f-cking monopoly". But it was this one tweet that got Mike Maulbeck in deep trouble:
“I’m going to kill Gabe Newell,”
“He is going to die.”
And Valve wasn´t late to react on that kind of respons. So they pulled the plug on Paranautical Activity on Steam, and removed Maulbeck’s private account as well. A action which Doug Lombardi later commented on via Polygon:
“Yes, we have removed the game’s sales page and ceased relations with the developer after he threatened to kill one of our employees,” - Doug Lombardi, Valve
And as one might imagine. This could just end badly for Mike Maulbeck. Which it also did. In fact, Mike chose to resign from Code Avarice. And left all the rights for Paranautical Activity and half of the company (Code Avarice) to Travis (the second co-owner of Code Avarice).
Mike then wrote a blog post about his choice of leaving Code Avarice. Here´s a short draft of that post:
"I’ve sold my half of Code Avarice to Travis. Given up all my rights to CA as a company, and all it’s intellectual properties. I won’t receive any money from the sale of Paranautical Activity or any future games CA develops, I won’t be consulted on business decisions, and I won’t have any hand in development. I’m out." - Mike Maulbeck, ex Code Avarice dev and co-owner
Well, what can i say. Things really change fast in the video game industry. First you´re a part of a really successful indie dev crew (that had a successful Kickstarter campaign). Then you´re threatning Gabe Newell, which then leaves you jobless.
All those events occurred in a little more than one year. So Mike really went from everything, to nothing. In the blink of an eye...So is there any lessons to be learned from this? Well, besides the obvious one i mean. Because It´s not the best of ideas to "litterly" threaten to kill Gabe Newell (that just happens to own Valve, and thus Steam. Where Mike´s game just happen to be at).
I would say that it would be a really, really good idea for indie devs to learn how to keep their cool (no matter what). Or else this nightmare story might just be the outcome...
At the same time however. Valve could have handled the Steam issues with Paranautical Activity way better than what they actually did.Because then i nothing of this would have happened for sure.
TGG Chen - Since Theros you've been launching lore-themed events on games day. Are you looking to integrate lore into the new player experience?
Wizards of the coast - We’re always looking for ways to intertwine Magic’s rich storyline with gameplay, so you can certainly expect to see more branded play events that reflect this in future. For example, right now we’re inviting players to battle for their chosen Khans of Tarkir clan at Friday Night Magic each week, to raise their clan’s banner!
TGG Chen - Will there be lore-focused cards? Tormenting Voice is one such example of this tendency towards integration. Deicide is another poignant example.
Wizards of the coast - Absolutely. Right now we’re implementing some changes to make Magic’s storyline more accessible than ever before, showcasing it through cards, artwork, branded play experiences, videos, and a dedicated weekly column on our website called Uncharted Realms.
This will be a fantastic resource for players who want to further explore the story behind the cards, especially when we move to our new model of two blocks of two sets each year. You can read more about these improvements here: http://magic.wizards.com/en/articles/archive/feature/ebooks-and- accessibility-magics-story
TGG Chen - In M15 you introduced "Designed by the Magic Community" Will there be more such events centered around social media? (Twitter, facebook) The earliest I remember is Forgotten Ancient in Inquest, but it had only interest- group participation.
Wizards of the coast - M15 featured 15 cards envisioned by notable outside designers, including “Waste Not” from the Magic community, the result of our 4th “You Make The Card” process. We try to introduce new and fresh things with each new block and set, so don’t expect to see such credits on cards in all future sets. However, we may invite the Magic community to get involved with similar events in the future.
TGG Chen - With regards to alternate art, do you intend on releasing a "collector's edition" for all alternate art pieces per expansion? It seems that wizards is really pressing the alt-art route with even intro packs having
Wizards of the coast - We do not have plans for such a product at this time. As of Khans of Tarkir, we have given the Intro Packs an alternate art rare face card, as we wanted to make these even more special and exciting.
TGG Chen - Will there be any Future Sight-block-esque treatment towards Fate Reforged?
Wizards of the coast - It’s too early to give away any details relating to Fate Reforged, and players should not expect Khans of Tarkir block to mirror any previous block, it has its own unique storyline, structure, mechanics and cards. We are certainly excited to tell more of this plane’s storyline when the set is released January 23rd next year, though.
TGG Chen - How is the holographic card protection system doing? Does it complicate future card types?
Wizards of the coast - We’re very happy with the holofoil stamp on rares and mythic rares we introduced as of Magic 2015, and players have warmly welcomed this addition. It both guarantees authenticity, and makes these cards feel a little more special. The holofoil stamp, as with other elements of the updated card frame, has been designed to be fully compatible with all our future plans.
TGG Chen - Will there be anything to spice up the dynamic of event decks? Perhaps a new kind of tournament pack? (From up till Mirrodin?)
Wizards of the coast - Event Decks are a great way for players to start playing the Standard or Modern format (perhaps at their local store’s Friday Night Magic events), and we’re very pleased to offer this easy way to get started in constructed. Of course, we are always looking for ways to improve existing products, and to introduce new ones that meet the needs of our playerbase – an example of this are the new Clash Packs, which we introduced with Magic 2015. We do not have any plans to bring back Tournament Packs at this time.
The Gaming Ground
Deunan (the female mercenary) and Briareos (the cyborg) are humanity's last hope in Appleseed Alpha.
So, are you ready for a new giveaway people? Of course you are ;) Great! This time we got two Blu-Rays for the anime movie Appleseed Alpha to giveaway to you boys and girls. And all you have to do to enter the contest. Is to comment on this post, and motivate why YOU should win a Blu-Ray copy of Appleseed Alpha).
And that´s it! We will then pick two random winners on Sunday (this week). So, good luck people!
***This contest ends on Sunday (October 26th)***
About Appleseed Alpha:
From the creator of Ghost in the Shell and the director of Appleseed comes the intense post-apocalyptic prequel, Appleseed: Alpha. Left to survive in a post-World War society, two mercenary soldiers - Deunan and her cyborg partner Briareos – are sent on a mission on the outskirts of their war-torn city.
During the operation, they run into Iris and Olson, two citizens from the utopian city of Olympus, who might have a way to save the world but the ruthless Talos and the scheming warlord Two Horns have their own plans. It’s up to Deunan and Briareos to safeguard their newfound contacts and help save humanity’s last hope.
Will Dungeon Defenders II be able to top the original game?
I just heard that you can get your hands on the pre-alpha version of Trendy Entertainment´s tower defense game "Dungeon Defenders II". IF you pre-order the game that is. And the cheapest edition would be the "Defense Council edition" of DD2 (it costs $30).
A fair warning though. There´s a limited space avaible for Defense Council edition. So if you want to join in on that one, then you better hurry up!
About Dungeon Defenders II:
Dungeon Defenders II is currently in development. Much of the work on the core Action Tower Defense gameplay is complete, and work on many of the other systems and features is just beginning. We’ve just started to balance the game’s difficulty and loot progression and we want you to let us know how fun, difficult, and satisfying these systems are so we can make them even better together. Read on to get a good idea of where we are in development. In the future, we will also be releasing a more interactive, in-depth roadmap.
Not everyone may agree with me now. But i still think that Westwood Studios "Blade Runner" are one of THE very best cyberpunk games ever made. And even though Blade Runner was released back in 1997 (over 17 years ago), the game still rules the cyberpunk adventure scene.
So when i heard about the short F2P cyberpunk adventure game "The Last Night" (it´s a browser game). I just have to give it a go. And let me tell you what. The Last Night gave me some really nice Another World, Flashback and Blade runner vibes.
And if you´re into that sort of games. Then you just have to give Tim and Adrien Soret´s The Last Night a go!
About The last night:
The Last Night : a short, moody, cyberpunk adventure game in the spirit of Flashback & Blade Runner. Made in 6 days by two young brothers living in Paris : Tim Soret & Adrien Soret. Original music & sound design by Laurent Lozano. Additional tracks by Chemise & Scratch Massive.
Because not only is Chariot a really beautiful game. It´s also full of interesting characters and environments. And most importantly of all, Chariot is fun to play!
So, welcome to part 1 of Chariot folks =)
I bet that you never thought that you would see something quite like Crazy Monkey Studios 2D side-scrolling action game "Guns Gore and Cannoli". At least i didn't. Because it´s not every day that you get to see a mix of The Godfater, Night of the Living Dead and Metal Slug.
That´s a nice combo indeed. But will it be enough to impress the big crowd? Because Guns Gore and Cannoli needs to collect $30,000 via Kickstarter to happen. Oh well, in 26 days from now we will know for sure if GGC made it or not.
Earlier today i wrote about Frédérick Raynal´s (and Gloomy Wood´s) upcoming 2.5D survival horror game "2Dark". Well, guess what? When i visited the 2.5D homepage i found out that there´s a mobile port (made by DotEmu) of Little Big Adventure for iOS and Android.
In fact, it was released way back in March this year. So i honestly have no idea why i haven't heard about this before? Oh well, better late than never i guess. Anyhow, you can buy the mobile version of LBA1 for $5. And "hopefully", there will be a mobile port of Little Big Adventure 2 as well.
About Little Big Adventure for mobile:
Originally released on PC in 1994, Little Big Adventure (also known as 'Relentless: Twinsen's Adventure') is an action-adventure RPG designed by Frédérick Raynal. 20 years later, a new version of this entertaining video game hit is being released, specially adapted for mobile phones.
You play as Twinsen, a young hero living on Citadel Island on a world under the heel of the dictator Dr. FunFrock. You’ve been having strange dreams in which your planet is about to be destroyed. These dreams don’t make Dr. FunFrock particularly happy, and he locks you away in an insane asylum. As Twinsen, you’ll need to escape from your cell and discover your incredible destiny as a descendant of a long line of magicians in charge of protecting your planet’s secret!
Return to the original world of Twinsen or discover it for the first time with the touchscreen version, which incorporates brand new features:
- New gameplay adapted to ' touch' mode, adjustable throwing and jumping distance (visible trajectory), simplified sections, etc…
- Streamlined, easy-to-use interface
- Tutorials at the start of the game
- Dynamic ON/OFF hint system
- Zoom feature to provide an overview of the scenes
- Automatic save system, with return to the last checkpoint when you lose a life
- 5 languages available: English, French, German, (voices and text) - Italian and Spanish (text only, voices in English).
- Over 15 hours of gameplay
- A rich and varied blend of platform, combat and puzzle gaming
- An entire planet with dozens of different locations to discover