So, do you feel lucky punk?!
Atari was dead and gone for life not so long ago. But they have slowly risen from their grave. And now their back in the game again, ready to rumble. Even so, i can´t say (or remember) that i´ve seen (or played) any Atari casino games before.
But guess what? Atari has just released their very own casino game, and it´s called "Atari Jackpots"! Which would be a F2P social casino web browser game (which features themes from many famous Atari games, such as "Asteroids" and "Breakout" for example).
So, IF you´re feeling lucky today. Then you should consider giving Atari Jackpots a go ;)
New York – October 28, 2014 – Atari®, one of the world's most recognized publishers and producers of interactive entertainment, in partnership with FlowPlay, a leader in virtual world games and technology and the creators of Vegas World, today announced the launch of Atari Jackpots™.
The Atari-themed virtual world brings casino-style play to an online, multi-player game – with classic Atari brands including Asteroids®, Breakout®, Centipede®, and Missile Command®. As the first release of Atari Jackpots, users can expect additional games and elements in the coming months.
Atari Jackpots features a full suite of virtual currency casual casino games and social environments, all featuring Atari favorites. In the Centipede®-themed poolside area, players can chat in a giant indoor ball pit, and get up close and personal with the one and only iconic Centipede.
The Breakout® dance club offers a social environment where players can exchange Asteroids® Bonus Charms, which increase virtual currency payouts while playing casino games.
Upon entering Atari Jackpots, players will be drawn into a virtual casino with slots branded from Asteroids®, Breakout®, Centipede®, Lunar Lander®, Missile Command®, Tempest®, Gravitar®, and Crystal Castles®.
Additional single- and multi-player games have also been incorporated including blackjack, video poker, solitaire, and bingo. A Centipede®-branded version of solitaire, and Bonus Charms inspired by Atari favorites will be incorporated in the coming months. Atari Jackpots will be available worldwide in several languages including English, Portuguese, Romanian, and French.
“This first release of Atari Jackpots is a step into online casinos, leveraging the rapidly growing interest in social casinos to offer a fun experience,” said Fred Chesnais, Chief Executive Officer, Atari, Inc. “We wanted to engage rapidly with our loyal fans, get their feedback in order to decide upon the additional features to be released to further improve the Atari Jackpots experience.”
Atari has selected FlowPlay, an experienced social casino development company and the creators of Vegas World, as its development partner for Atari Jackpots.
“The entrance of an iconic gaming company like Atari into the social casino space speaks volumes to the direction of the gaming industry,” said Derrick Morton, CEO of FlowPlay. “Millions of people around the world are engaging in casino-style games through a virtual world environment. With Atari Jackpots, users can play the casino games they love, branded with the games they grew up playing.”
Atari Jackpots is the first of several upcoming initiatives that Atari is pursuing within the online gambling space. The company has also partnered with Pariplay to develop a real-money gaming product, Atari Casino, which is currently in development and scheduled for release in late 2014.
Mr Javi Diez from Mägo de Oz .
Who would have thought that a Metal rocker would make music for DragonJam Studios upcoming F2P online racing game "Formula Wincars"? But yes, it´s true.
Javi Diez from Mägo de Oz (a Spanish Metal band) will make music for Formula Wincars. Personally, i´m all for that. But then again, i have been a fan of Metal since the late 80s.
Anyhow, Formula Wincars is set for a release by the end of this year to PC, MAC and Linux. So keep your eyes open for it!
DragonJam Studios confirms that the upcoming release of its multiplayer racing title will feature original music by rocker Javi Diez from famous rock act Mägo de Oz.Javi Diez combines his career as a professional and successful musician with his other passion, video games. He’s been playing every single game he’s been able to get his hands into since he was a child.
Some of his favorite titles are The Secret of Monkey Island, American McGee’s Alive or The Legend of Zelda: Ocarina of Time.“I always wanted to write music for video games, but it wasn’t until a year ago that I decided to go for it”, says spanish folk-metal musician, who mentions among his influences Adam Skorupa from The Witcher saga, 80’s video game classic soundtracks, and above them all Shadow of the Colossus’ soundtrack “utter madness from the beginning to the end”
Special Guest appearances
Javi Diez won’t be on his own as he will be supported by some of his bandmates from Mägo de Oz when time comes to record the music composed for Formula Wincars.
Thus, the game faces its final development stage announcing its Closed-Beta launch in December calling players to be active participants by registering on their site.
Spanish videogame Formula Wincars has been under development from more than a year and during that time it’s been able to get attention from the press and players alike thru its fresh take on the racing game genre, introducing lots of innovative features based on online multiplayer gaming, where not only driving skills will be important, but also strategy and tactics will be critical.
They were first acknowledged by the media when they launched their crowdfunding campaign on Kickstarter, and the title will very likely be one this year’s pleasant surprises.
GAME KEY FEATURES
Massive up to 4000 players Tournaments. Players will compete simultaneously to reach the final where the winner will get a physical prize. These tournaments will be integrated into the game, and there will also be a Tournament generator, allowing players to hold their own competitions.
Co-op Teams Mode: 4 vs 4 races where sharing special skills, upgrading them and building a common strategy will take you to the finish line safe and sound. This game mode will implement some MOBA games mechanics into the racing genre.
Besides, this indie title counts with colorful HD graphics, a host of wild circuits full of secrets and shortcuts, great importance of tactics and a wide range of customizable cars and drivers, each of them containing its own mysterious past story to be discovered.
One last surprise, Formula Wincars is intended to be an ever-expanding game, continuously providing new challenges to its community.
DragonJam Studios has listened to all those players demanding a game like this, receiving enthusiastic feedback and international support from the very beginning to this day. Easy to start, hard to master!
Beginners will feel comfortable from the very first play, and more expert players will also find the fast response speed and accuracy required for high-level competition. All circuits will be full of secrets and elements to charge and level up your driver special skills during the race. The studio has full confidence.
in its project, in which they have been working for one year up to now, and is able to back it up with all its strength and enthusiasm. Regarding the development process, the studio combines experienced professionals (please note Developer tab) with promising young talents, including some awarded by top companies like Nintendo.
Doom Retro = A refined Doom source port.
Even though it´s rather dark, cold and wet in Sweden right now. I´m still really happy at the moment. Why? You might ask yourself. Because i just found out that Doom Retro v1.6 has just been released. And that sure made my day.
Especially due the fact that i´m done with Brutal Doom for the time being. So for now, i will enjoy Doom Retro and the Remake of Quake 1 ;) And for those who doesn't know what Doom Retro is all about. Just checkout the nice description down below!
About Doom Retro:
"On this day exactly 20 years ago, id Software released a little game you might know called DOOM. And now, in celebration of this anniversary date, and after over three years of development in relative secrecy, I’m proud to finally announce the debut release of DOOM RETRO, my very own DOOM source port.
DOOM RETRO represents what I want DOOM to be today, in all its dark, gritty, unapologetically pixelated glory. It’s a meticulously crafted expression in restrained design. I’ve strived to implement a set of features and a certain level of attention to detail that isn’t necessarily present in other source ports, but still upholding a deference for that classic, nostalgic DOOM experience we all hold dear. DOOM RETRO’s extensive release notes list what I’ve accomplished so far in an attempt to achieve this goal.
You may download DOOM RETRO v1.0 for Windows, complete with source code, by clicking here. Please note that, as with all source ports, no maps are actually included with DOOM RETRO. A “WAD” file containing the maps, (either DOOM1.WAD from DOOM Shareware, or from any of the retail versions of DOOM or DOOM II), is required to play it.
This project is based on the outstanding Chocolate DOOM by Simon Howard, but unlike that source port DOOM RETRO isn’t guaranteed as being “Vanilla compatible”. DOOM RETRO is by no means complete, and will probably forever be in a constant state of development. My intent is to release updates on a regular basis, ever seeking that goal of perfection. I have a long way ahead, and I encourage you to please leave a comment on this post with any feedback, bug reports, etc. you may wish to impart, as well as follow the @doomretro account on Twitter.
Lastly I ask of you to please consider sparing a donation to aid this poor, hapless wannabe indie developer in affording to continue his work on DOOM RETRO. All of your generous, karma-inducing donations will go towards such essential items as beer and other incentivized treats, as well as paying all those bills I can’t pay because I spend my time doing all this rather than getting a proper job like a normal person. You may donate securely using PayPal by clicking on the button to the right. Thank you."
Square Enix sure has a lot to prove with their upcoming title "Final Fantasy Type-0 HD". Because it´s been quite a while since they made a really good single player Final Fantasy game. And that´s something that the FF fans really wants.
But is Final Fantasy Type-0 HD really the answer to their prayers? Well, at least it seems to be somewhat creative and new thinking. It remains to be seen if that will be enough to satisfy the fans in the end though. We will know for sure in March next year!
In the meanwhile, please enjoy the new trailer for Final Fantasy Type-0 HD!
About Final Fantasy Type-0 HD:
The first FINAL FANTASY game for the newest and most-powerful generation of game consoles, is almost upon us.;FINAL FANTASY TYPE-0 brings an immersive world, memorable characters and the production value known of the series, together with high quality gameplay and storytelling truly worthy of the FINAL FANTASY name.
This upcoming blockbuster title will transport you to the dynamic and enthralling world of Orience, where a turbulent war of nations threatens to tear the land apart.;Step into the fray as Class Zero, a group of students from an elite military academy whose country is attacked by an aggressive neighbouring Empire.;In the brutal and harrowing struggle that follows, you must engage a range of powerful magical and combat abilities using a new and exciting battle system, to defeat the Empire and uncover the secrets behind the war.
Story;The year 842 would mark the beginning of the end.;In an act of unprovoked aggression, the Militesi Empire invaded the Dominion of Rubrum. Imperial dreadnoughts swarmed the skies, assailing the unsuspecting countryside in the name of the White Tiger.
From amidst the flames of the besieged dominion, the Vermilion Bird rose in defiance, her crystal granting magic and mighty eidolons that her disciples might cast out their technologically advanced aggressors.;Just when it seemed as though the day might be won, however, all would soon be lost. Thrust into the tumult of war, the fate of the world and its four crystals now rests on the shoulders of fourteen brave, young warriors.
The Playstation blog
It seems like Microsoft wants to go head on with Sony and their Playstation 4. Because MS will have yet another price drop ($50) for their Xbox One console (by the end of the year). I can´t say that i´m surprised to hear this though.
Because Xbox One has done pretty bad in most parts of EU and Asia (minus China). The US sales has been pretty good though, but one good game don´t put you in the hall of fame. And right now, the PS4 is dominating the global market.
So i honestly don´t know if a price drop will change the outcome that much for the Xbox One. One thing is for sure though. The Christmas season will be very, very important for Xbox One. And IF MS manage to sell a lot of Xbox One units during the holidays.
That alone could become the big turning point that the Xbox One so much needs. A real game changer so to speak. But just like always, it´s ALL about the games. It´s the games that sells the console, not the other way around.
So if MS want´s to sell more Xbox One´s. They better get a solid lineup of epic games asap!
It´s been a really long time since i heard anything at all F.E.A.R. (First Encounter Assault Recon) related. And that´s sad, because i really loved Monolith Productions F.E.A.R. 1 and 2. The third game in the series however (it was made by Day 1 Studios, released back in 2011), was (imo) THE worst game in the series so far (i do not count the expansions).
But it´s been over 3 years since F.E.A.R. 3 got released. And it´s been quite as the grave ever since. Until now that is. But one again, it´s a new developer that´s behind the steering wheel. This time it´s a South Korean studio named "InPlay Interactive", and the name of the game would be "F.E.A.R. Online".
Which would be a online F2P action/horror game (which you can download via Steam). Apparently, the game got released on Steam about a week ago. Still, it was just pure luck that i even found out about F.E.A.R. Online (a short tweet mention by the devs).
Anyhow, i have no idea if F.E.A.R. Online are worth my (your) time or not. So i´m going to give it a try asap!
About F.E.A.R. Online:
Immerse yourself once more in the horrific story of Alma Wade as you search for the reasons behind her destructive powers. Battle against both grotesque monsters and rival players as you unravel a terrifying mystery.
Cooperative Story Mode
Battle through horror-filled scenes and take down the creatures you encounter with a group of friends. Discover all-new environments, weapons, and enemies all wrapped up in a terrifying experience.
Fearsome Fast-paced Multiplayer
Choose from over ten different PvP maps and shoot it out against both rival players and horrifying deadly monsters. Only the strongest will survive the nightmarish combat and live to F.E.A.R. another day.
Satiate your Blood Lust
Add a twist to the classic team versus team death match by transforming into beasts! Engage in combat to fill your transformation gauge. As soon as it reaches the maximum, you will be able to transform into a blood thirsty beast!
Become the Soul King
Play as a ghost with limitless potential in Soul King mode! Gain access to new abilities by possessing your enemies and hunt for fresh souls in an all out assault against other players.
Iron Mike (Mike Tyson) trying to win over himself in Mike Tyson’s Punch-Out!
I don´t know if this has ever been done before. But i sure don´t recall seeing Mike Tyson fighting himself in the NES game "Mike Tyson´s Punch-Out!" before. At least not recently. But last night all that changed when he played Mike Tyson’s Punch-Out! live at Jimmy Fallon´s show.
So, how did the formor boxer (and heavyweight champion of the world) do? Just watch the video down below and find out ;)
Will Ascent reach the Kickstarter goalline on time?
The Australian indie studio Fluffy Kitten sure has a lot of balls. No doubt about that. I mean, not only are they up against both "Elite: Dangerous" and "Star Citizen". But they actually try to make a really uniq and awesome space MMO game.
And that game would be "Ascent". A game which i have written quite a lot since it launched it´s campaign on Kickstarter. Speaking of which, Ascent is 9,000 AUD short at the moment. And there´s just 51 hours left on the Kickstarter watch.
So if you really want Ascent to happen. Then you better hurry up and show the game some love and support on Kickstarter!
About Ascent: The Space Game:
Ascent sports a mind-boggling 270 billion star systems—and it allows players to build and customize their own ships, colonize faraway worlds, compete with other players for currency and resources, mine asteroids, trade, and much more.
The game’s two gameplay modes are roughly divided into “Industrialist” and “Combat” campaigns running side by side – it’s possible to switch between the two at any time. ”Industrialist” is more trade-oriented: Players are tasked with rebuilding business empires and attempting to restore order to the human race.
Priorities include food and raw materials. In contrast, “Combat” features ship-to-ship (PvE) skirmishes as the player is recruited by the last remnant of the military (United Nations Combined Arms [UNCA]) to help protect the wealthy Janus Merchant Cabal against a pirate syndicate. The game’s engrossing storyline can be read here: http://www.thespacegame.com/story.html