A Rite from the Stars will be released some time during the first half of 2015.
Risin' Goat got all the reasons to celebrate at the moment. Why you might ask? Because their adventure game "A Rite from the Stars" got funded on Kickstarter just recently (A Rite from the Stars collected $41,000 in total). But that´s not all, the game got thumbs up on Steam Greenlight last week.
So that means that A Rite from the Stars will become a reality sometime next year (for PC, Mac and Linux and also for Ouya and Wii U). So, a big congrats to the Risin' Goat team =)
About A Rite from the Stars :
A Rite from the Stars is the story of Kirm, a mute boy from the Makoa Tribe, who has to leave his childhood behind by undergoing a rite of passage on the Mystical Island of Kaikala.
Inspired by classics like Broken Sword and Day of the Tentacle as well as genre contemporaries such as Machinarium and The Cave, the game features three different paths to complete with unique mechanics, performance based achievements, and multiple endings. A Rite From The Stars doesn’t feature point ‘n click clichés like pixel hunts, pointless walks or boring inventory management (also known as “using the stick on everything until it works).
PressPlay are dead serious about making awesome (and creative) games.
Due the fact that Unitys video series "Unity Developer Profile" has been such a huge success. There will be more videos in the near future. And in the lates video we get to know the Danish studio "PressPlay" (the makers of Max: The Curse of Brotherhood) a little bit better.
Unity technologies today released a new Unity Developer Profiles, that highlight the development stories behind amazing interactive entertainment experiences that are created through the powerful Unity games development platform.
The new Unity Developer Profile features Press Play. The Copenhagen based Microsoft Studios developer created Xbox One launch title Max: The Curse of Brotherhood and is currently working on Project Totem. Max: The Curse of Brotherhood is available now on the Xbox Store for Xbox One and Xbox 360.
It was the first game to be available on the Games With Gold service. Max: The Curse of Brotherhood is a beautiful adventure that tasks the player with guiding Max and the powers of his magic marker through an incredible world to save his little brother, Felix. Players can use the marker to manipulate the environment to overcome seemingly impossible obstacles.
This Unity Developer Profile covers the history of the studio, including its close ties with Unity from its inception. It also shows how the ease of prototyping with Unity is so beneficial to Press Play's design process; which focuses on gameplay mechanics first.
You can buy the Director´s cut version of Dragonfall via Steam for 14,99 Euro.
Yes! It´s finally here! Harebrained schemes Director’s Cut version of Shadowrun: Dragonfall are now live on Steam. So i´m installing the game right now (as we speak). So i will record videos asap! And if you buy the director´s cut version of Dragonfall, then don´t forget to download the 2.0.3 patch as well.
Or else you might encounter campaign issues, bugs and so on. I should also point out that if you buy the game. Then you will get access to the Dragonfall Steam workshop as well. So, happy gaming everyone ;)
Shadowrun: Dragonfall - Director’s Cut (our bigger, better and STAND ALONE release of Dragonfall) is now available!
For all of you existing Dragonfall DLC owners and Shadowrun Returns Backers, the Director’s Cut should now automagically* be present in your Steam, GoG or Humble library. You’ve been great supporters to our small studio and you’ve already bought the game once - we didn’t think you should have to buy it a second time. So here’s the latest and greatest version of the game for free. You guys rock!
Only one small request in return: If you like the game, please tell all your RPG-playing friends about it! And share the trailer! This is our biggest Shadowrun game yet, and we think that makes it the definitive Shadowrun RPG experience on PCs. It’s the perfect opportunity for existing fans and newcomers alike to get in on the action. The Director’s Cut (Windows/Mac/Linux) is available on Steam, GoG, and Humble for $14.99.
Lastly, since I have a public platform for it right now: A HUGE, huge thank you to the rest of the Shadowrun dev team here, both past and present. I know each one of you has put a ton of passion, time, and talent into this game and it’s really paid off. I’ve never been more proud of our work, and of our contribution to the world of Shadowrun. And... we’ve said it before but I’ll say it again: Thank YOU, backers and fans, for your continued and constructive feedback, for always helping us get the word out, and for making the last two years of Shadowrun development possible. It's been an amazing experience and a wild ride.
From everyone here at Harebrained Schemes, we hope you enjoy Shadowrun: Dragonfall - Director’s Cut!
-- Mike “The Director” McCain
*Steam: The Director’s Cut will automatically appear if you’ve redeemed your Steam Key for the DLC version of Dragonfall (since this is the only way that Steam knows you own the game). If you haven’t redeemed your key yet, don’t worry - when you do redeem it, the Director’s Cut should also appear. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable. If you are a Backer and still need your key, please email us at firstname.lastname@example.org.
*GoG: If you’ve previously purchased Dragonfall DLC, you will receive a key for the Director’s Cut available in your GoG account. Your copy of the DLC version of Dragonfall will not be removed, it will continue to be downloadable and playable.
*Humble: If you received a Steam Key via Humble, see the above Steam directions. If you purchased the DRM-Free version of Dragonfall DLC from Humble, the Director’s Cut will be automatically added to your existing download page in Humble.
A bomb threat was made against Anita Sarkeesian at the GDC awards ceremony, and somehow Kotaku.com got the story first. In the email it said:
“A bomb will be detonated at the Game Developer’s Choice award ceremony tonight unless Anita Sarkeesian’s Ambassador Award is revoked. We estimate the bomb will kill at least a dozen people and injure dozens more. It would be in your best interest to accept our simple request. This is not a joke. You have been warned.”
According to organizers speaking with Kotaku The committee decided to play it safe and called in the EOD, and Bomb squad for the event to keep Anita, and the guests safe.
“Our EOD conducted a sweep of the premises and found nothing,” SFPD spokesperson Albie Esparza told Kotaku, adding that the department responds to all bomb threats. Esparza wouldn’t comment further on the investigation.
After no evidence was found, the GDC decided to continue with the ceremony, and beefed up security Just in case anything did happen to rear its ugly head during the proceedings.
Sarkeesian stated on Twitter that she and her family were threatened with bodily harm in August, which forced her to leave her home. The Tropes vs. Women star, also contacted the SFPD and opened an investigation into the matter.
Officer Esparza told Kotaku that the report of threats against Sarkeesian and her family were “Forwarded to the FBI, which is now handling the case.”
Now I don’t want to come off as negative here, or misogynistic in any way, but isn’t just a little too coincidental that Kotaku got this exclusive scoop with the officers, and the Bomb threat? I could surmise that they orchestrated the whole ordeal to continue the war against #Gamergate, and other groups they don’t necessarily approve of at the moment.
They are also very close with Anita Sarkeesian, and Zoe Quinn, who are a part of the war against #Gamergate, and Patricia Hernandez does write for them, who is a part of their female entourage. But wait there’s more, look who wrote the article, Stephen Totilo the Editor in Chief at Kotaku.com.
This make you ask another question: Why didn’t you let Nathan Grayson, or Patricia Hernandez cover this story? Most likely, because they were all at the GDC awards ceremony.
I’m not saying it’s completely true, but I know there’s more to this story than just the coincidental cascade of events we’ve read.
The Gaming Ground
A really good pilot episode imo.
The awesome folks at Mashed has created yet another neat webshow at Youtube. This one is called "N00bs Man Retreat". Which would be a adult cartoon 8-bit comedy show (Gaming, drugs, sex, rock n roll. You name it!.
And yes, there is a Jurassic Park reference in the first episode of n00bs Man Retreat. So with that said. Please enjoy the pilot episode of n00bs Man Retreat ;)
The death from about (litterly). In the shape of "Quiet".
Honestly, i think this years TGS has been one of the most interesting TGS events in years. But then again, i´m also a huge Metal Gear Solid fan. And Hideo Kojima sure didn´t let me down with the 20 minute long gameplay demo for MGS 5: The Phantom Pain (which will be released to PS3, PS4, 360 and Xbox One).
And i think it´s actually the very first video that we get to see both Snake and Quite working together as a team. That was a pretty neat experience, no doubt about that. But i still don´t understand why Quite has to dress up as a prostitute?
So unless Kojima has a really good plot going down for Quite. Then it´s just plain stupid imo. But other than that, i´m quite excited about MGS5: Phantom Pain. But what about you folks? Are you excited over the TGS Phantom demo?
About Metal Gear Solid 5: Phantom Pain:
Development powerhouse, Kojima Productions, continues forth the 'METAL GEAR SOLID V Experience' with the latest chapter, METAL GEAR SOLID V: The Phantom Pain. Ushering in a new era for the franchise with cutting-edge technology powered by the Fox Engine, MGSV: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Taking place nine years after the events of MGSV: Ground Zeroes and the fall of Mother Base, Snake a.k.a. Big Boss, awakes from a near decade-long coma. The game resumes the story in 1984, with the Cold War still as the backdrop, which continues to shape a global crisis.
Snake's journey takes him into a world where he is driven by a need for revenge and the pursuit of a shadow group, XOF. Hideo Kojima, head of Kojima Productions, continues to ambitiously explore mature themes such as the psychology of warfare and the atrocities that result from those that engage in its vicious cycle.
One of the most anticipated games of the year with its open-world design, photorealistic visual fidelity and feature-rich game design, MGSV: The Phantom Pain will leave its mark as one of the hallmarks in the gaming industry for its cinematic storytelling, heavy themes, and immersive tactical gameplay.
Even though we are not the best of friends with Square Enix (after our little Youtube copyright fight back in October last year). I´m still going to give them a thumbs up for Final Fantasy XV (which they showed at TGS today).
Why? Because the Final Fantasy series has been screaming for a total makeover for years now. Because, let´s be honest. Most of the new FF titles has been rather mediocre (Final Fantasy XIV Online are not one of those titles though).
And for a while it seemed like Square Enix was stuck in some kind of time hole.Because they kept on repeating the same old thing over and over again (but with a different title name and number). But Final Fantasy XV seems to be different though.
In fact, the only thing that i don´t like about the TGS trailer, are the haircuts. And i´m not the only one. I mean, the haircuts look very unreal. Like, shiny wigs or something like that. Oh well.Ii can accept that IF Final Fantasy XV turns out to be a epic game.
And to all the fanboys out there (in each camp). I´m sorry to disappoint you, but Final Fantasy XV will be released to both PS4 and the Xbox One. There will even be a PC-version later on as well.
And oh! If you pre-order Final Fantasy Type-0 HD (PS4 and Xbox One, priced at 69,99 Euro), then you will get a playable demo of Final Fantasy XV as a pre-order bonus. So theoretically, that means that you could get your chance to play Final Fantasy XV on the release day of FF Type-0 HD. Which would be on the 20th of March next year.
So, are you guys excited about Final Fantasy XV? And will you pre-order Final Fantasy Type-0 HD? Let us know in the comments below!
I know that you're not supposed to disslike something before you tried it. But sadly enough i don´t get any good vibes from Hideo Kojima and Guillermo del Toro´s Silent Hills. Becouse the game seems to use way to much "in your face" kind of horror.
While Silent Hill (at least part 1-3) used the kind of horror that got underneath your skin. The psychological kind of horror (the fear of the unknown and mind ghosts). I should however point out that the TGS 2014 (PS4) trailer, are a concept trailer. So nothings final.
I like the fact that Norman Reedus (The Walking Dead) stars in "SIlent Hills" though. Oh well, feel free to watch the TGS trailer and speak up your mind on the subject.