Title: Interwebs troll simulator
Developer: Michael Patrick Rogers
Resolution: Highest possible
Release date: 2014-08-25
Spent time: Way to many hours
Average grade internationally: ????
PEGI age rating: 16+
Price: $1 via the homepage
I can honestly say that people who troll others are wrong, but if you must troll someone you should at least be good at it right? Of course you should-- which is why interwebz Troll simulator is the perfect medium to practice on. It's not necessarily a conventional game, as opposed to a simple flash based im aesthetically based mini game.
As you "play" the Troll simulator, you can type anything you wish into the messaging bar, to respond to the various trolls that come your way from 50 different users. The game trolls itself, but what makes it fun is that you can interact with over 10 Twitter links, and other social media links.
The hate is strong with this one.
Michael Patrick Rogers, the creative mind behind Interwebz Troll simulator spoke on the game itself.
“I decided to make the game a troll itself, but about important issues and more of a political satire, like the political cartoons that they used to have in the newspaper when I was growing up.”
- Michael Patrick Rogers
One of the most interesting aspects of the game is choosing your troll class, in which you have 4 choices:
- Know it all
Once you choose your class, the simulator starts and you’re basically able to start troll indefinitely, unless you run the amount, and the responses wrap themselves. It’s nostalgic of playing an old flash based game on your computer from Newgrounds.com, or Kongregate.com, but none the less it’s interesting and very satisfying.
Overall I give Interwebz Troll Simulator a high appraisal, however I won’t say to spend all day on it or you’ll begin to grow hair through your ears and fingers and have an affinity for annoying people.
+ Interwebz Troll Simulator Is simplistic and very fun with its grungy and dirty thoughts. You’re able to practice your trolling just in case you end up having to fight one online or in person.
- It’s a Trolling simulator, so you don’t have a chance to really practice against someone who’s live. There’s no real way to master being a troll either so the best you get is 50 random responses to contend with.
Sound and music: 5/5
Replay value: 5/5
The Gaming Ground
Developer: HB Studios
Release Date: 2014-19-08
Spent Time: 4+ Hours
Average grade internationally: 80% via Gamerankings.com
Pegi Age rating: 12+
Price: £28 via Steam
With Tiger Woods off EA’s roster for 2014, there is space in the market for a new golf game, enter the HB Studios developed Golf Club.
A stripped back, true-to-life title, Golf Club is about just one thing – and no surprises for guessing what – golf. There are no gimmicks, no power-ups or arcadey attributes to earn. There are no mini-games, no shot trajectory preview, nor the ability to change the spin of the ball mid-flight. There isn’t even a catalogue of professional golfers to choose from.
Sound dull? Well, it’s not. Or at least not totally. Golf Club might lack a number of features we have come to expect from EA’s leading golf series, but it makes up for it with something else impressive, a massively expansive course creator.
With a lack of officially licensed courses, Golf Club is what you – and the wider Golf Club community – make of it. Building our own course was simple and allowed us as much or as little freedom as we wanted.
There are a number of themes to the course creator, from an alpine and desert settings to rural and links layouts, and once selected, this base could quickly be manipulated to be as hilly and foliage filled or bereft as desired.
Avoid shooting the ball into the forest. Or else you will end up with a really bad handicap.
These quick selections create the randomised base for your course and its 18 holes. Not like the layout, no worries, we were quickly able to alter the course as desired. Within a matter of minutes we were able to add bunkers, camber, water hazards and narrow the fairway down in points to add a bit more of a challenge to the course.
With the ability to jump in and out of the course creator to test the custom course at will, it is easy to sample what you’re making and adjust the layout and hazards accordingly.
In terms of gameplay, Golf Club's focus is solely on perfecting the mechanic of the game. There's no way of levelling up your player's abilities and there are no purchaseable clubs with which to improve your range or accuracy either.
Therefore, Golf Club is not the most forgiving of games. Early use saw us pull and shank the ball in all directions. Half an hour with controller in hand and there is a satisfying learning curve to the game. We by no means perfected the swing but were having far more success than we were at the start.
This difficulty and ever growing range of playable courses should keep what is relatively basic and repetitive gameplay enjoyable for a longer period. Although offering a sense of achievement in striking a good ball, this semi-serious nature will likely deter some of the more casual gamers drawn into the better known Tiger Woods series.
Ultimately this is a game for true golfing enthusiasts.
Sound and music: 3/5
Replay value: 3/5
Title: Pure Pool
Developer: VooFoo Studios
Release Date: 2014-31-07
Spent Time: 4+ Hours
Average grade internationally: 65% via Gamerankings.com
Pegi Age rating: 12+
Price: £8 via Steam
Balls of steel? Nope, Pure Pool balls.
Pure Pool is a plain and simple pool sim offering up US 8-Ball and 9-Ball game modes in their purest form. You either pick a side (spots or stripes) and clear the table before potting the black 8 ball, or you work sequentially through numbered balls until the 9 ball is the last to go (or pot it legally earlier in the game) to win.
I’m hoping that most of you know how pool works well enough that I don’t have to go in to the rules, but if you don’t then the game is very good an pointing out when you’ve made a mistake and telling you what to do next.
There are a number of options to plump for from the practice table – I like that touch that you’re always able to have a knock about as the default menu setting – which include single games, career mode, challenges, as well as online play.
Career is where I’ve spent most of my time, gradually working through tournaments against steadily harder opponents whilst perfecting my skills. Be in no doubt, there is a fair amount of skill needed here despite there being an aiming line that’s good for about half the table length. Anyone can sink a pot, but getting the cue ball into position afterwards is a prized artform.
Throughout the career there are various different challenges to distract you from the stock games, like Checkpoint – start with a timer to clear the set number of balls and each pot adds time; Perfect Potter – clear the requisite number of balls without missing a pot; or Royal Rumble – clear the table in the time limit, but new balls are added randomly at intervals.
Keep an close eye on the balls. And don´t mess up. Pro-tip nr 1 and 2.
Each is designed to enhance and build your techniques whilst gently moving you on. There’s never a point where you play and think the challenge can’t be done, if anything the challenge difficulty doesn’t ramp up quickly enough at times, and that’s not a bad thing. Everything seems designed so that you play at your own pace and to your own skill level: if a challenge is proving too tricky to master then skip it and play something else instead, or practice and keep plugging away.
Loading is at an absolute minimum so there’s encouragement to replay with no penalties. The video below showcases a couple of the modes and the transition from oneto another (nothing is edited down).
There’s the option to setup a league and pit your friends against each other, though in this option it appears you can only do it with live opponents. Not a drawback, but it would have been nice to see a DNA version to compliment it, particularly as you can enter the league screens and start a game with no one else online, meaning sitting and waiting with no action happening until you quit.
Not that there isn’t anything to look at… You can tell by the screenshots that this is a gorgeous looking game that runs silky smooth at nearly all times, there’s only a touch of slowdown in a slow motion shot of the cue striking the ball when you’re taking your final shot of the game – otherwise it’s all gravy.
Tables can be customised with different colours and logos, so you can personlise the game to a degree. The background ambience is good and clean, and because your focus is always on the game at hand it’s great that there are no distractions.
If anything you’re drawn more into the zone because there’s nothing else demanding your attention. This philosophy of keeping it simple flows through into the controls which are left stick aim, right stick cue and strike, with a couple of buttons used for spin control and fine aiming.
Sound and music: 3.5/5
Replay value: 4/5
Title: Aliens Infestation
Developer: WayForward Technologies and Gearbox Software
Format: Nintendo DS
Release Date: 2011-30-09
Spent Time: 5+ Hours
Average grade internationally: 77.28% via Gamerankings.com
Pegi Age rating: 16+
Price: Between 15 and £25 (in used condition)
At least he doesn't need to worry about his stomach pains anymore.
As promised, i will finally review Aliens Infestation. It toke me a while to do so though. Mainly because i'm the kind of person that want's to finish a game before i review it.
And if you have watched my video series of Aliens Infestation. Then you know that it toke me 15 epsiodes to reach the very end of the game. But now i'm all done. Anyhow, so what do i think about the game then?
Well, just like i said in the last video of Aliens Infestation. The game was/are better than i thought that it would be. Because i thought that it would be just as bad as Alien 3 for the Mega Drive (that game still haunts me).
But that was not the case (thank the Gaming gods for that). In fact, Way Forward has done a really great job with the game. I'm just a bit angry at myself that it toke me so many years to find out about it (it was released back in 2011).
The biggest space bit** of them all.
So, what's the ups and downs of Aliens Infestation then`? Well, let's start with the good parts. The graphics looks really good (even though the game is more than 3 years old now), the gameplay experience are top notch for the most part.
And the music are actually (to my surprise) quite good (and scary at times. Which it should be). There are however some game ruining aspects that soils the overal gameplay experience.
The controllers are for example rather stiff and retarded at times (sometimes the controls don't even response to your actions). And the gameplay get repeditive at times, one could also argue if it was such a good idea to mix horror and comedy with each other.
And last but not least, Alien Infestation are a very short game (in terms of gameplay hours). I think i finished the game in 4 or 5 hours. So don't expect a Skyrim size kind of game when you play Aliens Infestation. Because then you will just be disappointed.
But despite the flaws that i just mentioned. Alien Infestation are still a great game in general. So, yes. It´s worth both your time and money. And it also happens to be the latest Alien game that doesn't suck.
Sound and music: 3.5/5
Replay value: 3/5
The Gaming Ground
Title: Warfare Nation
Developer: VOLV LLC
Release Date: 2014-05-29
Difficulty: Depending on area, relatively easy.
Spent Time: 3+ Hours
Average grade internationally: 50% via Gamerankings.com
Pegi Age rating: 3+
General Chaos vibes anyone?
Trench warfare, especially the iconic conflict along the Western Front, was one of the defining characteristics of World War I. Both sides, deeply entrenched in muddy gutters, dying in droves to artillery shelling and poison gas in a grim and bloody war of attrition for the sake of gaining a few more precious inches of dirt than their opponents.
While Warfare Nations‘ setting may be obviously inspired by World War II’s battlefronts and technology, the futility of progress seems much more reminiscent of The Great War. One step forward, two steps back. Two steps forward, one step back. It’s a war of inches and constant, grinding attrition.
Visually, Warfare Nations takes design cues from series like Metal Slug or Advance Wars, with squat, almost cutely stylized units. The gameplay, on the other hand, is neither as ‘run-and-gun’ as the former nor as tactical as the latter.
Here the player’s assembled armies move from left to right, encountering barbed wire, gun emplacements, and enemy units on their march to destroy the opposing base. Doing so captures the location on the world map, granting a periodic payout of either gold or iron.
Where the frustrating futility comes is that these captured enemy locations get reclaimed in relatively short order. For example, one night before bed I had just finished capturing every location on the map, save for the final enemy base.
For mother Russia!
I put the iPad away and slipped off into dreams of reaping the abundant rewards of gold and iron and the great siege to follow that awaited me the next morning. So many upgrades were in my future! But upon awakening, all but one or two of my captured bases had been reclaimed, leaving me with only the paltry sum generated by the scraps that remained.
And while the mission rewards are decent enough, every victory comes at the heavy cost of a lot of manpower and there is barely enough surplus to begin funding the expensive unit and building upgrades needed to keep pace with the enemy once reinforcements are purchased.
Also, sampling the game’s PVP regularly matched me against opponents who grossly out-leveled and stomped me into the ground. I’d much rather be told no match in my range can be found rather than be somebody’s punching bag.
Sound and music: 4/5
Replay value: 2/5
Title: The Swapper
Developer: Facepalm Games, Curve Studios
Resolution: Highest possible for the PS3
Release date: 2014-08-06
Spent time: +8 hours
Average grade internationally: 90% Gamerankings.com
PEGI age rating: 12+
Price: $20 via PSN
The face of death?
When you think of platforming games, you begin to travel retrospectively to your childhood. We get the big name titles, that remind us why platformers truly are the king of handheld games, and original home consoles.
Games like Metroid, Crash Bandicoot, and Super Mario Bros. gave us the success we retain in our skills today, and is one of the main reasons we mastered the Konami code for future titles.
Swapper is the latest iteration of this inherited success, and has earned it's place amongst our hearts. Developed by Facepalm studios, Swapper has come into prominence just by using the simple platforming elements that we saw In games like Super Metroid, and Sonic the Hedgehog.
Navigating the gloomy space station you're dropped into, you use your gun to create clones of yourself, to swap out with In times of danger, or out of necessity to solve puzzles. You're able to solve puzzles, unlock hidden areas, and discover new powers just on exploration alone.
You need to clone yourself to advance in The Swapper (and to stay alive for that matter).
The story is very compelling, and deeply engaging, something you wouldn't find in too many Indie games these days. Being able to understand the dark tone, and melancholy setting, it's fair to realize why they didn't give you a human protagonist.
The score, and the movement, pair with each other, to create the unique narratives that the game delivers handsomely.The definite hints at their inspiration couldn't be more clear, (I just wondered why they didn't give him a blaster like Mega Man) and we can see them all.
Mega Man, Metroid, and Alien isolation are just a few that I noticed, hopefully you'll discover them all. The PS4 version offers much crisper graphics, and a superior sound setting for the experience, and the PS Vita version is perfect for on the go gameplay.
I hope that a mobile version comes to mind in the near future, as Swapper is an excellent title. Although it offers no replay value, its cheap price tag make it more than worth it. If you're looking for a new game to kill time with, and will keep you relaxed throughout its campaign give Swapper a try.
+ Great theme
+ Awesome gameplay and dark undertones
- No replay value, or alternate endings
Sound and music: 5/5
Replay value: 3/5
The Gaming Ground