Conan are not the best of Gamers. But his funny as hell xD
I just stepped right into this big digital shitstorm on Youtube. Yes, i´m of course talking about Ubisofts hacker/sandbox/action game "Watch Dogs". A game which the video game media hypéd to death. And now that the game has hited the market.
The reviews has started to drop in (one by one). And, well. The average score for Watch Dogs are the following via Gamerankings.com:
PS4 - 82.71%
PS3, - 75%
PC and Xbox One - 77,50%
That´s no bad grades really. But it´s not great either. And from what i´ve heard. Watch Dogs are far from revolutionary. In fact, media in Sweden says that even GTA4 are better than Watch Dogs. So the whole thing about the "digital shit storm", it´s basically a fight between GTA and Watch Dogs fanboys.
But i´ll leave it at that. Because i haven't played the PS4 edition yet (just the PC-version). At least Conan (aka the Clueless Gamer) had a blast with Watch Dogs xD
Mighty No. 9 will be released sometime during Spring next year.
Keiji Inafune and his new studio Comcept Inc hit the jackpot on Kickstarter with their game "Mighty No.9" last year. Because Mighty No. 9 collected almost 4 million dollars in total ($3.8 million to be exact). And Comcept Inc has finally released the very first gameplay trailer for Mighty No. 9.
So, please enjoy it! There´s also another Youtube video. Where Keiji Inafune talks to his team about Mighty No. 9 (i think he jokes about his days at Capcom as well) But it´s all in Japanese i´m afraid...
Finally there´s some information and videos about Epic Games new Unreal Tournament game. And so far i´m very, very excited and hypéd about the UT 2014 edition. And i´m going to tell you why.
1. The game will be ALL free-to-play
2. UT 2014 uses the Unreal Engine 4
3. There will be NO microtransactions whatsoever
4. The UT community will be a part of the development process from the very start
5. The game will be released to both PC, MAC and Linux
6. Unreal Engine 4 subscribers can download and test UT 2014 right now
7. UT 2014 will be a game for (and by) the fans
So i´m quite sure that UT 2014 will become THE best UT game to date. There´s no release date for the game yet though. But i bet that Epic Games will inform us about that soon enough.
"Development of Unreal Tournament for PC, Mac and Linux has begun, in the open, between Epic, Unreal Engine 4 developers, modders and the community. The game will be totally free. Meet a few of the folks at Epic who are kicking off the collaboration!"
I still remember the first time i saw the Alien queen in Aliens 2. I was about 11 years old, and scared to death. So when i finally got the chance to fight her in a video game (Alien Vs Predator for Atari Jaguar).
I wanted revenge for all those sleepless nights, and all the nightmares i had as a kid. I have faced her many times since then (AVP 1 and 2). But still, i both fear, respect and hate her.
So when i stod there face to face with the Alien queen in Aliens Infestation.I knew that hell would break loose. But i´m not going to spoil it for you guys.
So, please enjoy the video ;)
Yesterday Introversion Software released the Alpha 21 version of their game "Prison Architect". And Alpha 21 offers a handful of new features to Prison Architect. And of course, a lot of bug fixes (and what not). If you wanna read the full list of changes in Prison Architect Alpha 21.
Then just visit the Prison Architect homepage, or you could just watch the video further down the page (Where the development team talks about all the changes in Alpha 21). So, are you ready to give Prison Architect a try? ;)
Prison Architect Alpha 21 newsletter:
"I want to get High, so High. Prison life can be tough so who can blame a fella for seeking out a little chemical relief from the strain of daily life? Well, you probably, when you have to start dealing with medical emergencies and violence as the junkies fight over the final wrap. Drug abuse is a tough issue to get right and this is only our first pass. Even so, maybe you can get those methadone programs working and clean up your jail?"
Mark June the 5th in your calander. Because that´s the date of the EU release of Ground Forces in EU.
Gaijin Entertainment doesn't seem to be the kind of developer that likes to chill and just take it slow. Because Gaijin keeps on pumping out new updates and expansions for their WWII Mmo war game/simulator "War Thunder".
And this time it´s the PS4 owners that will get some War Thunder lovin. Because the "Ground Forces" expansion will be released on the 5th of June (in EU, New Zealand and Australia). So keep an eye open for Ground Forces people!
"PLAYSTATION®4 PLAYERS IN EUROPE WILL JOIN THE TANK BATTLES IN WAR THUNDER: GROUND FORCES ON JUNE 5TH
War Thunder’s PlayStation 4 major update Signals the Global Release of Ground Forces with Cross Platform Compatibility Coming Very, Very Soon
(MOSCOW, RUSSIAN FEDERATION) – May 30, 2014 – Award winning developer and publisher Gaijin Entertainment announced that June 5, 2014 marks the launch of Ground Forces Expansion for F2P blockbuster military MMO game War Thunder in Europe, Australia and New Zealand on PlayStation®4 computer entertainment system. Additionally, the highly-anticipated and ultra-competitive Cross Platform gameplay feature will be released in the immediate future, which will establish War Thunder as the first next-generation game to achieve PS®4 and PC compatibility.
To complete the epic scale of War Thunder, Ground Forces Expansion will provide to those who possess a thirst for war but prefer having their treads rumbling on the ground. In the very near future, the complete War Thunder experience will include cross platform compatibility allowing the combined battles of more than seven million players worldwide, across PS®4 and PC to battle with or against each other in a do or die effort to lay claim to either the skies or on the ground.
War Thunder on the PS®4 will feature staggering lifelike dynamics of real-time war and precision in its detail of planes and tanks. The UALSHOCK®4 wireless controller’s intuitive control scheme and ergonomic design provides ease of use and comfort while locking in deadly MMO WWII action. Glorious warfare erupts across a colossal battlefield in majestic 1080p, completely uninterrupted, even in cross platform play against PC foes. War Thunder on the PS®4 will also provide players with an improved head-tracking system using PlayStation®Camera."
Stop It´s hammer time!
It´s been quite a while since i played Nekro. But i really feelt like i wanted to play some Nekro today. Because i heard that DarkForge games had updated Nekro (again). And the latest version of Nekro sure offers quite a lot of new things.
Like the fact that a lot of the enemies have become both smarter and deadlier. Just take the big hammer dudes for example. Before the new update, you can take care of them rather easy. But now, they can toss their hammer in your face.
They can also stun you (if you get to near). I also noticed that DarkForge has added a really cool partyzone on stage III (you will understand what i mean when you watch our video).
Anyhow, please enjoy the video folks =)
What is love? baby dont hurt me, don´t hurt me no more!
North American PS Plus subscribers have a lot of mixed news to look forward to, this coming June. For starters Sony will be changing the way that they have configured the Instant Game Collection. In the past the games you downloaded from PS Plus would stay in your collection for an arbitrary and undetermined amount of time.
Starting in July however, Sony will adopt a structured schedule for arrivals and departures. New additions to the Instant Game Collection will be available from the first Tuedsday of the current month until the first Tuesday of the following month, where it will rotate out with the next title.
Now that we have a set schedule to get the games we want each month without delay, Sony has also announced that there will be two games available each month for the Playstation 3, Playstation 4, and the Playstation Vita.
Sony also mentioned on the Playstation Blog, that many alumni titles on the Instant Game Collection will be gradually removed over the next few weeks. But as we already know from past experience, once the game is added to your own collection, it is yours as long as you remain a Playstation Plus subscriber.
What this will mean for those who begin the download, and back out just to keep it in the history for later is that it will no longer be present when the time elapses. So as of July that feature will be patched unfortunately.
Fans of Red Dead Redemption have been urging for a PC port, and another installment in the series. Unfortunately, Take-Two and Rockstar have yet to deliver on either of the requests, but recent comments from Take-Two’s CEO make at least the latter seem to be apparent.
At the Cowen and Company Analyst conference, Take-Two CEO Strauss Zelnick spoke about the company’s strategy of being extremely selective concerning what games it releases, unlike many of its publishing competitors, which flood the market with all sorts of content in hopes of hitting every demographic.
“The risk of just [releasing more games] is that you end up just bulking up your release schedule and that isn’t really what consumers want. Consumers want better, not more,” stated the CEO. “So our selective approach, which we’ve taken since ’07 I think has paid off. Now, we have gotten more by taking that approach; we’ve launched one new successful franchise every year and I would like to keep doing that particularly because I talk about permanent franchises, but not everything is going to be a permanent franchise. Some of our great franchises eventually will lose their luster and some will hopefully be permanent.”
Zelnick referenced games such as Borderlands, Grand Theft Auto, and Red Dead as permanent franchises. The only problem with this is that Borderlands and Grand Theft Auto have already had sequels, and additional online content published for them, whereas Red Dead Redemption has not, since 2011.
“I pretty much know the ones that I can assure you are permanent. It’s obvious that GTA is a permanent franchise as long as we keep delivering this incredible quality; it seems quite obvious that Red Dead is a permanent franchise, again with the same caveat, or Borderlands, for example, and NBA and others,” - Take-Two CEO Strauss Zelnick
It’s interesting that Zelnick chose to point out Red Dead as a permanent franchise. Though Rockstar has been very quiet on the Red Dead series, the sales reports and the fan base more than prove that the series is in need of a sequel, or a new story in the Wild West.
Many fans who have love for Rockstar understand that with the recent success of Grand Theft Auto, they must make that the priority, yet others would disagree.
Are you in agreement with the CEO?, or do you have a different view? Let us know.
Holy jumping mother of god...I don´t even know where to begin with this one. Well, i just watched Namco Bandai´s release trailer for their upcoming game "Pac-Man and the Ghostly Adventures 2" (for 360, PS3, 3DS and Wii U). And, well. It feelt like they have transformed Pac-Man into a damn Frankensteins monster.
Sure, i have never played the original game. But from what i can tell. The original Pac-Man and the Ghostly Adventures had a 58-66% average grade (depending on format). So something tells me that part II won´t get much better.
Oh well, time will tell i guess. Anyhow, Pac-Man and the Ghostly Adventures 2 are sett for a release by the end of this year sometime (2014 Q4).
About Pac-Man and the Ghostly Adventures 2:
"The gang is back! Following the colorful characters and world of the PAC-MAN and the Ghostly Adventures animated series, PAC-MAN and the Ghostly Adventures 2 will feature PAC-MAN, Spiral and Cylindria in an all-new storyline as they defend PacWorld from the ghoulish army of Lord Betrayus."
- New and Distant Worlds: Journey to Outer Space and back through time to Prehistoric World while still battling Betrayus and his ghoulish army in Pacworld and Netherworld.
- New Characters: Encounter new friends and enemies from Seasons 1 &2 of the hit Animation Series
- New and Improved Power Ups: Enjoy enhanced power ups from the first game along with brand new power ups helping PAC become larger than life!
Aksys has confirmed that Guilty Gear XRD SIGN will retain some of the franchise's signature systems, such as Roman Cancels, but that many of these systems have been "significantly expanded and improved."
Arc System Works beautifully rendered 2D art, and animations will again be a focal point of the game, and Daisuke Ishiwatari, the famous Guilty Gear composer himself, is again in charge of the soundtrack.
Being described as a fighting game that uses cell-shaded 3D animations instead of sprites, the characters have undergone some changes in design. Ishiwatari has confirmed that the characters, effects, and backgrounds are rendered in full 3D. It is built on the Unreal Engine. The game has been currently announced for a PlayStation 3 and PlayStation 4 and slated for release in fall of 2014.
I´m quite sure that we can expect some pretty crazy combos in Guilty Gear XRD.
In the year 1999, mankind completed the scientific theory of limitless energy, dubbed magic. However, man did not discard his ignorance upon obtaining this wisdom. The very magic meant to usher in world peace was instead leveraged as a tool of war, and in time the forbidden biological weapons known as Gears were created. As if to condemn these thoughtless deeds, the Gears developed a will of their own and turned their fangs upon humanity.
The Crusades, a centuries-long struggle for survival against the Gears, finally ended when mankind sealed away the Destroyer, Justice. Though man emerged victorious, many threats yet loom large in the shadows of that hard-fought peace, threatening to engulf the world. And so mankind must continue to atone for the sin of magic.
October 21, 2187 at 12:12
A young woman identifying herself as Ramletherl Valentine declares war upon the entire world and all its inhabitants.
There was not a single individual, organization, or country that took this as a laughing matter. This was on account of the prior Baptism 13 Incident, during which the United Kingdoms of Illyria were invaded, for the herald of that onslaught had also referred to herself as Valentine.
Now, in order to ascertain the truth of these events, the world takes action.
- Sol Badguy
- Ky Kiske
- Millia Rage
- Chipp Zanuff
- Axl Low
- Ramletherl Valentine
- Sin Kiske (Cameo)
Finally i have some use for my old Gamecube controllers.
Nintendo has announced an Adapter for the Nintendo Gamecube controller for the Wii U. This isn’t necessarily a big surprise, as one would hope that Nintendo would allow all the controllers to be used on the iconic brawler Super Smash Bros. It was unveiled at the end of the Super Smash Bros. invitational trailer and it has already generated a lot of buzz.
Featuring over 30+ characters on its roster thus far, Super Smash Bros. is coming back with a very vibrant bang. Since 1999 Nintendo has continued to surprise us with their announcements of featured titles, and this time is no different. How long Nintendo can make the long dead Nintendo Gamecube carry on is a mystery, as other consoles have never followed suit to date since 2006 with the Playstation 3.
With E3 right around the corner, and everyone’s hopes high for the newest installment of Super Smash Bros. a lot still remains to be revealed. Stay with us as we look forward to Nintendo’s digital broadcast, and their E3 performance.
Here´s some rather great news for those who love voxel FPS games. Because the Italian indie game studio GhostShark Games. Just recently announced that their PVP/FPS voxel game "Blockstorm", is now available on Steam Early Access.
Or at least it "was". Because i can´t seem to find Blockstorm on Steam today. Oh well, i´m quite sure that Blockstorm will show up on Steam any hour now. And oh, before i forget. You can pre-order Blockstorm for $9,99 at the moment.
You better hurry up though. Because that price cut will end on the 1th of June!
"May 29 2014 - Rome, Italy - Today GhostShark Games is proud to announce that their voxel based PvP FPS, Blockstorm, is available on Steam Early Access.
BlockStorm is an FPS set in a world that consists entirely of destructible blocks and with the in-game editor, it allows you to fully customize your game and quickly share your creations with other players. You're free to create your own maps and characters from scratch or simply customize existing ones.
'BlockStorm is our first commercial production and we hope you will appreciate our efforts. After a year of work,we have built a basis on which to develop, following the varied opinions of our community,' said Davide Barbieri, game director at GhostShark Games, 'BlockStorm will be available on Steam Early Access and this means that the game will change as you play. Based on your feedback, we will update, add content and ultimately evolve. It'll remain in development until we feel the community believes the game is ready for a full commercial release.'
The maps and characters included in the game are made with the same tools that are available to the public, so you're only limited by your imagination.
Weapons range from precise rifles to heavy machine guns or even explosives capable of destroying hiding places and creating tactical advantages. So now, there really is no hiding place that a pesky camper can hide in and stay safe in the game's 3 modes - Deathmatch, Team Deathmatch and Assault.
Pick out your own load out, choosing between a set of weapons configured by the creator of the map.
You can build anything and everything in Blockstorm, and best of all, it can & will be destroyed!."
About GhostShark Games
GhostShark Games is a development studio founded in Rome by talented and experienced developers sharing their passion for games. They have strong experience in game development on desktop and mobile platforms. They have built interactive applications for their own projects and for publishing partners.
Only ONE can be nr 1.
It seems like Nintendo are planing a really big Super Smash Bros. party at the E3 event this summer. I´m of course talking about the "Super Smash Bros. Invitational" (read "Tournament") event. And Nintendo have invited 16 players (handpicked by Nintendo) to take part of the Tournament.
"Lilian "milktea" Chen
Hugo "HugS" Gonzalez
Ken "LiquidKen" Hoang
Daniel "LiquidKDJ" Jung
Neha "Lilo" Chhetri
Hendrick "DJNintendo" Pilar
Kris "Toph" Aldenderfer
Sam "PeachyHime" McNaughton
Juan "Crs.Hungrybox" Debiedma
Kevin "PewPewU" Toy
Keven "EG PPMD" Nanney
Dakota "TheRapture" Lasky"
Cristin "Crismas" DeSaro
McCain "MacD" LaVelle
Masaya "aMSa" Chikamoto
Gonzalo "CT ZeRo" Barrios
So i have to say that Wayforward really nailed the Aliens feeling in Infestation.I just wish that i had picked up this game way back in 2011. But for some odd reason.
There was no commercial ads or such for the game in Sweden (at least i have no memory of it). Anyhow, in part II i finally face the Xenomorphs (aliens).
And, well. Let´s just say that things went from bad to worse in the blink of an eye.
The Gaming Ground
Will Formula Wincars reach it´s $42,000 goal on Kickstarter?
The time is running out fast for DragonJam Studios and their Mmo racing game "Formula Wincars". Because there´s just 6 days left on the Kickstarter clock now. And Formula Wincars are $12,000 short at the moment. So that means that Formula Wincars have to collect at least $2,000 per day.
But i think that DragonJam Studios will make it. So we wish the Formula Wincars the best of luck with that!
“Formula Wincars is an upcoming online multiplayer racer that takes a more lighthearted look at formula racing. It looks like Mario Kart and F1 had a baby” Shoost- Indie gaming News and Views DragonJam Studios seeks funds for its project, the innovative arcade racer Formula Wincars. Their crowdfunding campaign ends in 6 days, having reached the 72% of their funding goal already and looking for an extra final push."
- MMO racing arcade based on an amazing gameplay up to 8 simultaneous players Challenging up to 4000 players Tournaments where players from all over the world can compete to win real-life prizes
- Innovative Teams Mode: crazy 4 vs 4 races where sharing special skills, upgrading them and building a common strategy will take you to the finish line safe and sound
- Tactics is an essential to win races on each of the games many circuits, where each has its own type of terrain and difficult obstacles to overcome
- Bringing back the intuitive driving style of the 80's and 90's arcades, adding an extra-smooth accuracy feel Great variety of cars, drivers, and an almost unlimited number of options for customization
- Addictive online gameplay, colorful HD graphics, cool special effects and a host of wild circuits full of secrets and shortcuts
- An ever-expanding game generating lots of new content and challenges
- Available for PC / Mac / Linux
It seems like Giants Farming Simulator version 14 will be released to 3DS and PS Vita very soon. In fact, it´s set for a release on the 6th of June. At least if everything goes as planned. And i have to say that Farming Simulator 14 looks pretty darn awesome!
So, will you become a mobile farmer this summer? ;)
About Farming Simulator 14:
"Farming Simulator 14 invites you into the challenging world of a modern day farmer. Take on all the challenges of farming life, including animal husbandry (cows), crops, sales... it's up to you to manage and grow your own farm in a huge open world.
As your career progresses, you will have access to a huge selection of farming vehicles and machines, faithfully recreated from the biggest names in the industry. With a deep and powerful simulation experience, a large open world and a huge fl eet of vehicles including brand new machines, Farming Simulator 14 invites you aboard the largest farming simulation ever created!"
Who will grab the biggest moneybag at the Blizzcon 2014 event?
Okay, i´m going to admit it. Heartstone ain´t half that bad. It´s actually a whole lot better than i thought that it would be. And it seems like Blizzard will try to make Heartstone really big on the E-sport arena. At least that´s the plan.
Because if you haven't heard it already. There will be a $250,000 Heartstone pot at Blizzcon 2014. And that money are divided like this. The grand prize winner gets $100,000. Second place get´s €50,000. Third and fourth place winners get $15,000 each. Fifth to eight place winners get $7,500.
And ninth to 16th place winners get $5,000 each. So, are you ready to pack your bags and fight over a lot of cash at the Blizzcon 2014 event? ;)
The Heartstone blog
EA did indeed leak its own Battlefield spin off, in the form of Battlefield Hardline. The development team of Visceral Games will be handling the project instead of Dice leading us to believe that an ace is up the sleeve of EA. But why go with police S.W.A.T instead of a military shooter as they have always been known for? The answer is simple: Simplicity.
We know that the war between Call of Duty and Battlefield has been continuous for many years, with neither side giving an inch of ground. By going outside of the normal genre, and providing a spin off that fans would not expect, is a broad move by the famous publisher.
S.W.A.T deals with some of the most intense situations, that our modern military face daily, just more localized at home. The exciting part is wondering what we can come to expect will happen with the gameplay inside this installment.
Police car chases, hostage negotiations, and bomb threats are most certainly a given. If you remember that the rival developer Ubisoft has pushed their title Rainbow Six Patriots back indefinitely. This was looked at closely as a rival for modern FPS, but there’s still no word so far. We will most likely see localized campaign, and intense multiplayer action. Battlefield 4 is still providing many players with fantastic levels that are being hailed as the best maps online to date!
With E3 less than a month away can the future of the Battlefield franchise be determined by a Wild card like Battlefield Hardline? As we look forward the big reveal, we will certainly find out.
Are you excited for Battlefield Hardline? Let us know below.
Mortal Kombat has been around since 1992.
Is there a new Mortal Kombat in development? A recently leaked poster suggests that there is. We do know that Ed Boon has refused to let the Mortal Kombat 9 to be ported to other consoles such as the Wii U, or the 3DS. If a new Mortal Kombat is in the works, what direction will the iconic fighter turn in?
We do know from the looks of the poster, the destroyed spine is the moniker of the Mortal Kombat series and points to possibly much more brutal fatalities. What the poster symbolizes vs. what will be is still left to the wind.
This isn’t the first tease or hint about a new Mortal Kombat game. Mortal Kombat creator Ed Boon has been tweeting numbers and countdowns that seem to point at a June 2nd reveal for possibly the next installment. In addition, 24’s Kiefer Sutherland has claimed he is involved with a Mortal Kombat project.
With E3 just around the corner and a lot of big reveals happening, will Netherrealm Studio’s enter the ring? If they do it will be their biggest project to date since Injustice Gods Among Us in 2013. We could be possibly see it released exsclusively for Next Gen as well.
What do you think we will see on June 2nd? Comment below.
Developer: Osao games
Resolution: Highest possible for PC
Release date: 2014-05-12
Spent time: +5 hours
Average grade internationally: 73.33% Gamerankings.com
PEGI age rating: 7+
Price: 9.99 Euro via Steam
Normally i have no problems whatsoever writing reviews. But sometimes you end up playing a game that gives you very mixed emotions. Osao games puzzle/platformer "Chronology" would be such a game. Don´t get me wrong. Chronology looks great.
And i really like the design and the funny dialogs between the old inventor and the snail. But there´s quite a few flaws to stains the gameplay experience. But i´m going to start with the good parts of the game first. Like the fact that Chronology looks just as great Rayman Legends for example.
Or that the puzzles are both challenging and fun. Or my favourite part of Chronology. The love/hate relationship between the snail and the inventor (tons of fun comments awaits you!).
Luckily enough for me (and you). That plant are both harmless and rather stupid.
But sadly enough, that won´t outshine the downsides and flaws of Chronology. There´s no checkpoints in the game for example (at least not to my knowledge). And i found the controls to be somewhat stiff. But the nr 1 gameplay ruiner, has to be the bugs.
And there are some major annoying bugs in Chronology. Like the "pause" bug. If you chose "Continue", then you will get booted back to the main menu. Then you have the "never ending falling down" bug. Which happens if you (the inventor) falls down into a gap (read "hole").
Which means that you will continue to fall from the top of your screen, to the bottom of the screen in a never ending animation. And that really kills the "happy, happy joy joy" feeling. At least it did for me. So i won´t be able to give Chronology a 4/5 grade.
Sure, there may be eight chapters in total in Chronology. But that doesn't help much when the bugs keeps on destroying the gameplay experience. And there´s not that much of replay value to mention either. Nothing to collect, bonuses or achievements to unlock.
So until Osao games takes care of the bugs, and "maybe" add some achievements (or new content via DLC) to expansions) Chronology. I´m giving Chronology a 3.5/5 grade.
+ Awesome graphics
+ Funny dialogs and characters
+ Challenging puzzles
- Bugs O´ plenty
- The controls are somewhat stiff
- No checkpoint system
Sound and music: 4/5
Replay value: 3/5
Chronology ain´t a bad platform game. But the bugs and the stiff controls. Ruined the overall gameplay experience for me. Thus i had to give it a lower grade.
Somewhat 20 years ago Natsume released their very first Harvest Moon game. And quite a few Harvest Moon titles has been created since then. And now, some 10 million sold copies later. It´s time for the next chapter in the Harvest Moon series.
But this time it´s a game for the 3DS, and the game in question would be "Story of Seasons". Quite a shocker, huh? The name change i mean. But don´t let the name change fool you. Because the Harvest Moon soul are all intact.
So "hopefully" Story of Seasons will become a really good game. And if you want to know more about Story of Seasons. Then i would recommend you to read the IGN´s article. Because it covers all the details about Story of Seasons.
So, have a nice read ;)
It seems like Volv Interactive got something really nice in the making. Well, at least if you like games such as Advance Wars and Metal Slug. Because that´s the kind of vibes that i feelt when i watched the "Warfare Nations" trailer (but Warfare Nations takes place during WWII though).
And IF you like that kind of game. Then you can download and play Warfare Nations via either Google Play or Amazon. I should also point out that Warfare Nations will be release to iOS as well (on the 2th of June).
So keep an eye (or two) open for it!
"The Great war rages around! LEAD your TROOPS, PILOT your ARMORS and BLOW your ENEMIES sky high!
It's Europe and the world powers have descended into world war. Your troops need a leader at their most desperate hour. Could you be that leader? As the world holds its breath, the decisions are yours! Put on your boots and take to the mud and trenches of Europe. Build a base and bring your rivals to their knees!"
- Choose a side: Silver Fox and North Polar.
- War can be beautiful: Gorgeous retina graphics with 4 unique environments--Outskirts, Forest, Countryside, and Ruins.
- Dominate both land and sky with 50+ powerful combat units: 9 different infantry troops and armored units, plus 7 unique air support units.
- Conduct research to take your army to the next level: 35+ resource bases to explore and research new technologies.
- Draw your troops into battle: Line-drawing control system (think Flight Control).
- Engage in boss fights: 7 personality-laden bosses between levels—each fight worthy of a victory bonus.
- Build your army: Collect enough gold and iron to upgrade your HQ and strengthen your troops.
- Quick online battles: Always fast-paced—with just 1 minute to get started, and 5 minutes per round.
- Dominate your enemies online: Challenge thousands of other players, raid their bases, and enjoy the spoils of war!
- Smooth operator: Seamless connection for smartphones and tablets with matchmaking; supports Wi-Fi and 2G/3G/4G.
- Marching madness: Awesome soundtrack that pays homage to the heroic war movies of the 20th century.
This has to be the hottest video game news so far this week. Yes, EA are working on a new Battlefield game. And it´s called "Battlefield: Hardline" ("Project Omaha"). No one would have known that though, if it haven't been for the trailer that leaked out earlier today.
The trailer was removed some hours ago. But GamerSpawn reuploaded the trailer on their Youtube page. And it seems like BF Hardline are a mix of Counter Strike, Heist, GTA and BF. I also heard something about "Free-to-play".
But we all know how the F2P EA model works (no comments). Anyhow, Battlefield: Hardline are a TBA title at the moment. But the plan would be to release BF Hardline to PC, PS4 and the Xbox One.
So, are you guys excited about the new BF game?
As we all know. Summer ain´t just sun, barbeque parties and slacking at the beach. Nope, because summer also means a lot of bugs, flies and mosquitoes. And speaking of flies. Steel Wool Games will release a platform/adventure game called "Flyhunter Origins" this summer.
And the plan would be to release Flyhunter to both PC, MAC, iOS, Android and PS Vita. So if you like the trailer. Then you might wanna keep your eyes open for this one!
"28th May: Steel Wool Games and Indie Publisher Ripstone announced today that their Platform-Adventure game Flyhunter Origins will be coming to PS Vita, PC, Mac, Android, iPad, iPhone, iPod Touch and Tegra powered devices this summer!
Developed by some of the finest artists and animators in the film industry – Flyhunter Origins delivers the sort of high quality cutscenes, characters and story that you would expect from a team with Steel Wool Games extraordinary credentials.
Let’s set the scene… Zak is a bumbling alien spaceship Janitor and wannabe Flyhunter from Burgarol 3. He works on board the Flyhunter Crew’s legendary spaceship; ‘The Frog’ but deep down he longs for an exciting adventure of his own.
Somewhere in Earth’s orbit, while the heroic Flyhunters are deep in cryo sleep; The Frog’s cargo of super-important exotic insects from the latest hunt is mysteriously jettisoned into Space, crash-landing back on planet Earth! It seems that clumsy Janitor Zak is the only one around to save the day. Can this accidental hero swap his sweeping brush for a super-cool fly swatter and take on the role of daring Flyhunter? It’s a good job Zak’s used to cleaning up – because he’s in a huge mess! Hurry! Help this little dude complete his mission, before “The Investors” find out their expensive bugs are missing!"
In less than 6 hours from now you will be able to buy Nowhere Studios puzzle/platformer "Monochroma" on Steam. And to make things even better. There´s also a 10% price cut on Monochroma at the moment. So that means that you can now pre-order Monochroma for 17,99 Euro via Steam!
That´s a really great deal imo =)
"Nowhere Studios today unveiled a new trailer for Monochroma, its cinematic dystopian puzzle platformer, that will launch on Windows PC, Mac and Linux on Steam on May 28th. In Monochroma players are transported to a dystopian state during the 1950’s, after two brothers witness a horrific crime committed by an evil corporation. Without cutscenes, text or spoken words, players must delve intellectually and emotionally into the story to help the brothers work together to progress past mind- bending puzzles and save the world from tyranny."
Inspired by the developers’ childhood memories of moving from the countryside to urban Istanbul and the “Gezi Protests” of 2013, the most violently oppressed protest in modern Turkey, players discover the environment and follow the story through a carefully constructed black-and-white palette with splashes of red. As a result, the story is instantly understandable by players of all nationalities – without any localization required.
Spread over four chapters, discover vast ghettos built upon thousands of tenement buildings that reach into the clouds, a labyrinth of sewer tunnels, factories bellowing out industrial smoke and a city sized zeppelin hovering in the sky. The puzzles encountered in Monochroma are realistic and use physics to naturally blend with the environment.
Another Monochroma trademark is the relationship between the two brothers. Early in the game, the younger brother injures his leg after an accident, and must be supported by his older sibling. At times, the player needs to temporarily stop carrying him in order to solve puzzles. However he can only be placed near safe, bright areas—because like most kids, he’s scared of the dark. This gameplay mechanic defines Monochroma as a cerebral, methodical puzzle game that rewards players who are caring and brave at the same time. Being a responsible older sibling is mandatory—just as in real life.
Hardcore JRPG to the bone baby!
It's been quite some time since i played any old school Jrpg game (the Snes and Mega Drive era). But today i tried TouchMint LLC´s iOS Jrpg game "Adventure To Fate". And i have to say that it´s pretty darn good. At least for iPad (i haven't played the iPhone version, yet).
So if you´re up for some hardcore Jrpg Gaming. Then you might wanna buy Adventure To Fate. Whic you can buy for $2 via the App store.
About Adventure To Fate:
"Adventure To Fate : A Quest To The Core - is an JRPG style game with a medieval fantasy setting. - The Story Behind A Quest To The Core - Strange tidings have come to light in recent days, dark tales come from deep within the kingdom of Cardell.
Early tales of bodiless voices and whispers reached the kings ears. Voices heard by many throughout the kingdom during the darkest of nights. Voices calling out, calling out and drawing them in… On a dark cold night two of the kings finest knights disappeared. Many believed they fled the kingdom out of cowardice. Not all in the kingdom believed this to be true. Countless disappearances associated with the bodiless voices continued fortnight after fortnight.
Castle Cardell became a prison to all who lived within its walls, lords and ladies, princes and princesses were forbidden to leave their quarters after dusk. The disappearances stopped and the tales died down until one cloudy morn when the king was missing from his bed… Knights wondered how their king could have been taken? Mothers feared for their childrens lives and men slept with one eye open and a knife at their side. The kingdom was isolated to all outsiders.
Some wondered if the king simply descended into the dungeons alone looking for the source of evil. Others believed that evil had gained body and come for the king. Ravens were sent far and wide pleading for help. The greatest heroes of our realm responded with urgency wishing to assist in the quest for the king. The realm thanks you for your haste and pray to the gods for your safety in this matter. This will not be a simple journey and you can not be sure to come out of it with your life. I do not know what creatures and men you will find hidden deep below the floors, legend foretells that they are not from this world. May the gods keep you safe on this quest to the core."
In space no one can hear you scream. You don´t say bro?
It´s been years since i played a good game that´s been based on the Aliens licens. I mean, the latest edition of AVP was, ehrm. Not even close to AVP1 or AVP2 (both games are great!).
And Aliens Colonial Marines...No comment, you know the deal with that one. But don´t worry my dear Gamer friends. Because Wayforward (the makers of Mighty Switch Force!, Shantae, DuckTales Remastered) made a really great Aliens game for Nintendo DS.
And it´s called "Aliens: Infestation". I picked up that one just the other day, and i´m having a blast. the game feels like a combo of Metal Slug, Super Metroid and Aliens imo. It´s a rather short game though (Sadly enough).
It lasts for like 2-5 hours (depending on how skilled you are). Anyhow, please enjoy part 1 of my Aliens Infestation series!
The Gaming Ground
Talk about great timeing. Because back in the days. Nintendo used to flag people like crazy on Youtube. You know, for uploading gameplay videos, interviews and reviews for some of Nintendos games. I actually heard something about Nintendo using a "auto flagging" system on Youtube.
Which basically means that Nintendo flagged everything and everyone on Youtube, IF they made a video based on a Nintendo product (or service). I don´t know if that true or not. But i have heard quite a few Nintendo Vs Youtube stories over the years (Google "Totalbiscuit Copyright Strikes").
And today i actually recorded my very first Nintendo DS video (Aliens: Infestation). Which made me a bit jumpy, because of the deal with Nintendo and flagging people on Youtube. But now it seems like Nintendo will take it chill on that front from now on.
I´m of course talking about the "Youtube affiliate program". Because Nintendo told Gameinformer the following:
"Nintendo has been permitting the use of Nintendo copyrighted material in videos on YouTube under appropriate circumstances," a representative told us via email. "Advertisements may accompany those videos, and in keeping with previous policy that revenue is shared between YouTube and Nintendo. In addition, for those who wish to use the material more proactively, we are preparing an affiliate program in which a portion of the advertising profit is given to the creator. Details about this affiliate program will be announced in the future."
In other words, Nintendo has finally realized that they shouldn't bite the hand that feeds them (fans, consumers and video creators). So "hopefully" my (our) Aliens: Infestation video won´t get flagged by Nintendo now.
And IF we make money on that video, we are open to share it with Nintendo.
There's no shortage of epic and great action/rpg games on the market at the moment. But just like everything else. Only ONE game can become nr 1. The king of kings and all that. And i´m quite sure that the team at CI Games are aiming high with their game "Lords of the Fallen" (for PC and PS4).
At least that´s the vibes that i've got from the "Challenge" trailer. The question remains though. Should one pickup Lords of the Fallen for PC or for the PS4? Time will tell i guess. And oh, i should point out that Lords of the Fallen are a TBA title at the moment.
But what do you guys think of Lords of the Fallen so far?
"LORDS of the FALLEN is a challenging Action RPG set in a medieval fantasy world ruled by a Fallen God. Fighting against the formidable Lords and Generals that command his demonic army is the main feature of the game. LORDS of the fallen rewards skill and persistence among dedicated Action RPG fans.
The combat system consists of many complex skills that join both weapon mastery and supernatural abilities combined with large number of weapons, armors and upgrades. Large variety of items and gear can be found throughout re-exploration and investigating game’s deep and intriguing secret areas."
Shoot everything that moves!
I just tried Shanat Kolhatkar´s (the maker of "Puzzled") 2D bow and arrow shooter for iOS and Android. And it´s pretty darn good for being a free-to-play game. It´s also pretty addicting (so i must say). So if you´re up for some mobile arrow/shooter action.
Then you might wanna give ShadowCreep a try!
About ShadowCreep :
"ShadowCreep is a 2D bow and arrow shooter. You are Shade and your goal is to shoot down as many enemies as possible before they take you out. The game is designed to be very challenging but easy to pick up and play."
Let the 1950s dystopia madness begin!
I never thought that i would see a game that would mix three of my favourite games of all time. Which would be Limbo, Prince of Persia and A tale of two sons. But that´s exactly how "Monochroma" looks and feels like.
I may also add that the main character (the bigger brother in the game) feels like a mini version of Shinobi (with the red scarf and everything). And the super awesome 1950s dystopia graphics makes Monochroma feel lika a interactive painting.
Let´s just say that i love the game so far ;) So, please enjoy part 1 of my Monochroma series!
The Gaming Ground
Many, many years ago there was a LucasArts action/adventure game called "Zombies Ate my Neighbours" (released back in 1993 for Snes and MD). Well, i still love that game. But there hasn't been many games like it since the 90s.
But then i heard about Force Of Habit´s action game "Friendship club" (for PC and MAC). All i can say is this. If you like the game. Then pre-order Friendship club. Because then you will get access to the early beta. And don´t forget to vote for the game on Steam Greenlight!
About Friendship club:
TIMMY BIBBLE'S FRIENDSHIP CLUB!
Friendship Club is a local-multiplayer bullet-hell arena shooter for PC and Mac.
Play as one of Timmy's four best (and imaginary) friends. Chud - a beast from the mountains. Old Man Ricketts - a prospector driven mad by his lust for gold. Shakey Jake - a ninja, bandit, skeleton... thing. The Canardinal - a duck from the Vatican!
Fire bullets that bounce forever. Catch bullets with supreme agility. Headbutt your opponents into oblivion. Be the best friend ever for little Timmy! "
- 2 - 4 Player Local Multiplayer. Get your friends together in the same room for the ultimate showdown!
- 6 Game Modes. Classic, Unarmed, Standoff, Bullet Hell, Bully/Target, Sticky Rugs (working title). More to come!
- Procedural Level Generation. Each environment has its own set of procedural content rules, as well as its own gameplay elements built in to it. (Currently one environment). No match is ever the same! more to come!)
- Adjustable Game Speed. Play super slow-mo, HYPER_SPEED, and everything in between.
- Transparent Development. Builds with new features released every few weeks -- watch the game come together as we're developing it! Engage with us and give us your feedback. Help us get it on to Early Access!
The Gaming Ground
May the best cat win!
I just heard that Flow Studios will release their multiplayer cat fighting game "Cat Fights" for iOS by the end of July (It´s like the cat version of Dragon Ball Z) . I should point out though, Cat Fights will also be released for PC and MAC later on. But i think i´ll give it a try on my iPad =)
Dragonball meets Cats in a single player and multiplayer mode, there will be enough fighting for a whole universe! Everything is fair in a quest to beat the other cat with feline grace into submission in a dynamic. strategic fighting game on your iPad, PC and Mac."
The Gaming Ground
The Weavers seems to be a really dark adventure game. In other words, it´s my kind of game.
Earlier today we got contacted by the people from Guru Meditation Project. Because they are working on a 2d point and click adventure game called "The Weavers". And i just watched the very first trailer for The Weavers. And even though it´s footage from the pre-alpha version.
The Weavers looks pretty darn cool imo. So, check it out people =)
"The Weavers is a 2d point and click adventure inspired by great games of the past yet searching for a more modern game play. We want the player to solve puzzles according their own gaming style, to customize the main character through a talent tree system and to make him feel a bit of thrill thanks to action scenes and quick time events.
The Weavers tells the tale of Albrecht, ayoung thief with dusky past who'll find himself involved on a unpredictable series ofevents due to a risky bet.In the game we'll experience the story of a man who unwittingly finds himself beyond theveil of normality encroaching into new planesof existence and completely disrupting hisperspective on reality.
The Weavers doesn't have a release date so far, but we will deploy it for Windows, Mac and Linux. Currently we schedule to start a Kickstarter campaign on September 2014 to raise the necessary funds for reaching the detail level we want to achieve forthis product. On our site you'll find regular updates on the game's progress, artworks andlore materials thanks to articles and interactive contents."
Witchmarsh just need another £4,000 to be fully funded on Kickstarter.
Back in April i worte a piece on Inglenook Studios co-op/platform/RPG game "Witchmarsh" (it´s set in the 1920s btw). And, well.A lot of things has happened since April. Like the fact that Witchmarsh are very, very close to reach it´s £50,000 goal on Kickstarter
And i think it´s very likely for Witchmarsh to collect the missing £4,000. I mean, it´s still 20 days left on the Kickstarter clock. Hell, i wouldn't be surprised if Witchmarsh collects over £100,000 before the time runs out.
Oh well, time will tell i guess. Best of luck to the folks at Inglenook Studios anyhow!
The Witchmarsh crew:
Joe ‘PixelKiwi’ - Pixel Art & Game Code
Luciano ‘Polysquid’ - Lead Game Design & Story
Emelie Isacsson - Game Design & Story
Francisco Cerda - Music
"In Witchmarsh the player creates a team of investigators and leads them into the depths of the Massachusetts swampland to solve a case of mysterious mass kidnappings.
Primarily an RPG with action elements, the goal of this project is to merge the exploration of Metroidvania style games with the in-depth customisation and range of choice you get with Classic RPGs, such as Baldur’s Gate and Neverwinter Nights."
The best puzzle game since Portal.
Digital tribe games got all the reasons to celebrate at the moment. Because not only has Qbeh-1 sold really well. The game has also received a lot of good reviews worldwide. And here´s the good part that concerns all of us.
Because there´s a 25% pricecut on Qbeh-1 via Steam at the moment (the game is yours for 6,74 Euro). You will also get the Qbeh-1 soundtrack for free when you buy the game. Hurry up though, cuz this deal ends on the 29th of May!
"MAY 23, 2014 – As a thank you to those who are discovering the enjoyment and fun found in QBEH-1: The Atlas Cube, Liquid Flower and Digital Tribe wanted to give something a little extra to everyone. In addition to extending the -25% discount to May 29th, the entire original soundtrack has been tucked away inside the game for all to uncover and enjoy.
Part of what makes Qbeh-1: The Atlas Cube the 4.5/5, the 90/100, the 10/10 experience reviewers have discovered it to be, is the immersive and mesmerizing music created by Joost Kraaijenbrink AKA Launchable Socks. He creates and samples his own instruments to produce tracks that paint a unique and engaging auditory landscape. His tracks compliment the gameplay and build layers onto the already atmospheric visuals the talented artists and levels designers have crafted."
“A simple idea has been taken and turned into a complex puzzle game, with stunning visuals and relaxing music. If you've not played this great indie title yet, I highly suggest you give it a go!”
-Glacier Gaming | 10/10
“Qbeh-1 is a beautifully crafted atmospheric puzzle adventure that is one of the first "must have" indie titles of the year”
- GAMbit Magazine | 4.5/5
“...if you are fans of Zelda’s puzzles, Portal’s genius, and a nice state of zen, there isn’t a better time to jump into this game than now.”
- Mod Vive | 90/100
“Beautiful looking, very atmospheric, and somewhat awe-inspiring. The puzzles are fun to go through and is very simple but hard enough to make it a challenge.”
-K Salue | 5/6
QBEH-1: The Atlas Cube is an atmospheric 1st-person puzzle platformer by Liquid Flower that takes players on an inspired quest through a variety of divergent worlds, each filled with new mysteries and secrets to uncover. In each world, players find special cubes that must be collected and used to navigate to the next portal. Available on Steam for $7.49 USD till May 29th; -25% off of its suggested retail price of $9.99 USD. Now including the OST free till the sale ends.
Sony has filed for the registration of two new devices categorized as “Computer Entertainment Systems” with the Ministry of Communications, and Information Technology in the Republic of Indonesia. What this could possibly mean is that Sony has trademarked new Playstation 4, and Playstation 3 models.
The Playstation 4 model in Asia has the code CUH-1006A, while this new Playstation 4 model has been registered with the code CUH-1106A.
The newer version of this code only changes the second number, so this could mean that this is just a minor revision or an internal change, if we compare the code with the Playstation 3 serial numbers.
As a comparison, the change of this digit in PS3 models was translated from a model with a 65 nm RSX (CECH-2001A) to a 40 nm one (CECH-2101A). So, we should expect a more efficient model with a manufacturing process smaller than the previous one.
In the case of the new Playstation 3 model, a new revision has been rumored for a long time now. If this happens to be true, this would be the fourth revision to the Playstation 3 system since its initial release back in 2006.
Hopefully this means we will see a new design scheme similar to the second generation Playstation 3 without the sliding door. A new Playstation 4 system would be a bit of a stretch, but it would work out very well; especially due to the fact that the Playstation 4 has had a track record of system failure since launch in 2013.
Sony is also looking to open China with the Playstation 4, and the introduction of several first party games that will be developed for the country. If Sony can pull off introducing two new Playstation systems to China, they stand to corner the market in gaming, and computer entertainment once again; just as they did in 1999-2000 with the release of the Playstation 2.
What do you want to see happen with the news of the possible new systems on the horizon?
Let us know in the comments below.
Title: The Last Tinker: City of colors
Developer: Mimimi Productions
Resolution: Highest possible for PC
Release date: 2014-05-12
Spent time: +5 hours
Average grade internationally: 79.13% Gamerankings.com
PEGI age rating: 11+
Price: 19.99 Euro via Steam
"In a world that's much too dark". That´s a part of the lyrics for Guns N´ Roses song "You're Crazy". But those words actually fits pretty well for Mimimi Productions platform/action game "The Last Tinker". Because even though the game are really colorful, and host many lovable NPC characters.
It´s quite obvious that The Last Tinker tries to put some light over some real life problems (such as racism and all the wars that´s taking place in the world right now). Because somethings really wrong in the world of The Last Tinker.
Before people (and creatures) of all colors came along, and respected one and another. But once you get into the shoes of Kuro (the main character of The Last Tinker). You will soon realize that there´s something really dark and evil, that lures beneath all the cuteness and colorful settings in the Last Tinker.
Koru have friends of all colors and shapes.
And without spoiling it for everyone else. I can say this much though. It´s your job to make everything alright again. That´s not how The Last Tinker kicks off though. There will be this kind of "tutorial" kind of gameplay at the very start (you get to know Kuro and his abilities better).
I had no problem with that (whatsoever). But it feelt like you had this training wheels attatched to Kuro from begining to end. So if you are a really experienced platform player. Then it´s very likely that you will find The Last Tinker to be way to easy (It´s very suitable for younger kids though).
I still love the Zelda, Jak and Daxter and Viva Pinata vibes though. And the colorful world of The Last Tinker. But sadly enough, The Last Tinker tripped on the goal line. Because there´s a handfull of things that made me lower the final rating for the game.
The three biggest flaws would be that The Last Tinker ain´t that challenging, and sometimes it feelt like you just walked from point A to B. And finally, you can´t jump when you feel like it (the game does it for you at scripted parts of the game).
But i would still recommend people to give The Last Tinker a try. Because it will offer a gameplay experience out of the ordinary.
+ Beautiful graphics
+ Super nice Zelda and Jak and Daxter vibes
+ A very colorful world
+ Positive in-game messages
- Sometimes it feels like you´re on a train
- Auto jump, you can´t jump when you feel like it
- Not very challenging
Sound and music: 3.5/5
Replay value: 3.5/5
The Last Tinker may not be THE best platform game ever made. But it sure is one of the very best platform games so far this year. And it´s with no doubt (Whatsoever) the most colorful one as well. Feel the love people!
Funny enough. Just the other day i talked about that games such as "Grim Fandango" don´t get made anymore. And just now i heard about Sam Farmer´s sci-fi/cyberpunk/neo noir game "Last Life" (for PC, MAC and Linux). A game which reached huge success on Kickstarter ($103,000 collected!).
But that´s just the half of it. Because mr Tim Schafer showed his support to Last Life as well. And now that Last Life are fully funded via Kickstarter. Sam Farmer can focus 100% on making Last Life to a really uber epic game experience.
So if you´re into adventure games. Then you should keep an eye on the Last Life!
About Last life:
"LAST LIFE is an epic story told in three engrossing episodes. Our first funding goal will enable us to deliver Episode One.
Gameplay is inspired by modern point and click adventure games like Kentucky Route Zero and Telltale's Walking Dead series. Like them, LAST LIFE focuses on atmosphere and storytelling, while also challenging the player's detective skills of interrogation and deduction."
- You are Jack Parker, recently slain P.I.; Earth was destroyed 11 years ago; and no one is having a particularly good day on Mars. Yet, here you are: back for 4 hours.
- Race your way through the glittery mean streets of MarsTopia as Jack Parker hunts down his own killer.
- Wrangle deadly secrets out of an enormous cast of bizarre characters using whatever works: charm, bribes, or something less pleasant.
- Uncover the inner workings of the squeaky-clean United Corps, which run the planet like clockwork.
- Drink DNA-enhanced brewskis
- Break robots.
Some days ago we hade the great pleasure to be followed on Twitter by Richard Weeks. Because Richard just happens to be a ex Psygnosis and LucasArts veteran. And now days he works at the indie studio "Total Monkery games".
And let me tell you something about Total Monkery. They got some really neat games in the making. Take the puzzle/action game "Iliara " for example. And the plan would be to release Iliara for both PC, tablets and smartphones.
There´s no nailed releasedate for Iliara at the moment though. But i´m going to keep an close eye on this one. And who know´s, we might even get a review code for Iliara =)
About The tale of Iliara:
"This is the tale of Iliara, as told by the paintings of the ancients…
Iliara is a spirit creature, created by the life force of his planet. He begins his life in innocence, not knowing his origin or purpose, but is guided by the planet to his eventual destiny – saviour of the world.
Iliara is a platform game for mobile, tablet and PC. Players will fire life-spirit using touch or mouse controls to move around the levels, collecting items, fighting enemies and solving a wide variety of puzzles. Iliara also includes a feature-rich level editor, enabling players to create their own puzzles, remix the work of others and share with the community, as well as participate in challenges and competitions."
Well ain´t this funny. I know all the shitty Alien games that´s been released over the last 10 years. But i had no clue about Aliens: Infestation (made by Way Forward, released back in 2011). Which just happens to be a really good Nintendo DS game.
And most likely THE best Aliens game that´s been released in a very, very long time. So why in hell haven't i (and you) heard about it? That´s a very good question. In fact, i can´t even remember seeing any ads (or such) for it in Sweden.
So what kind of game are Aliens: Infestation then? I'm glad you asked. Infestation is a 2D side-scrolling action game (think Aliens meets Metal Slug). That sure sounds great. There´s just one little problem. I own no DS system at the moment.
Oh well, i guess i just have to buy one!
About Aliens: Infestation:
"Game over man, game over! Immerse yourself in the Aliens universe on Nintendo DS in this action-packed, platform shooter with a hardcore, retro feel and a deep storyline that tailors itself to your game. Lead your own specially selected team of Colonial Marines into action to rescue captured comrades and battle hordes of Xenomorphs with a vast array of weaponry from the legendary Aliens film title. Can you handle the tension and terror which meets you at every level?"
- The Aliens universe provides a setting full of horror, suspense and action. Using authentic environments inspired by the film series including the Sulaco and LV-426, the player will be immersed in an eerie, atmospheric world where any moment could bring their death.
- Wield authentic weapons from the films, including the pulse rifle, smart gun, flamethrower and more. Use cover and blindfire to outshoot Xenos or sneak through the Sulaco in stealth missions - but watch out for Xenos lurking in the dark.
- Recruit up to twenty individual Colonial Marines with distinct personalities, each designed by famed comic artist Chris Bachalo. Race to rescue captured comrades in five realtime minutes before they are implanted with Xenos.
- Storyline and dialogue will change depending on who you have chosen for your team. Who will be able to stand up to the Xeno horde - and who will be dragged away to the hive?
- Aliens: Infestation features 2D side-scrolling gameplay in the style of Metroid or Castlevania with an arcade, retro feel. This couples with a deep combat system and extensive narrative to make this the ultimate in fan-service.
Komoto assassin vs Iji. Round 1, fight!
Iji are a pretty hard game even on the lowest difficulty setting. So when you play it on hard (which i do), there´s very little room for misstakes. Because later on in the game.
There´s actually enemies that can kill you with one single shot (if you have haven't upgraded your armor or health that is). So it´s extremely important that you upgrade your alien skills asap.
So that you can use the Komoto weapon arsenal for ex. At least if you want to stand a chance against the Komoto assassin. I think that i did rather well though.
So please enjoy part 5 of my Iji series ;)
The Gaming Ground
According to statements from Sony CEO Kazuo Hirai in a corporate strategy meeting, at least half of every two people who own PS4’s has a Playstation Plus account.
The high percentage of PS4 units tied to Playstation Plus subscriptions goes well with Hirai's statements that the PS4 will go on to become more profitable than the PS2, as Hirai cited digital services like Playstation Plus as a major factor for his prediction.
Sony´s CEO. Mr Kazuo Hirai.
Hirai noted that Sony raked in more than 200 billion yen (~$1.9 billion) through network services in the fiscal year of 2013, and he expects that number to increase going forward. Here’s his speech excerpt concerning the plans for the Playstaton Plus program well into 2015:
"Let me begin by talking about our Game and Network Services business.
This fiscal year we are set to consolidate our leading position in the home console market by further expanding PS4 sales around the world. Following its introduction in North America in November 2013, in 5 months, PS4 has launched in 72 countries and regions achieving cumulative sell-through of 7 million units as of April 6. It’s been a hugely successful launch, but the key to the long term success of the platform lies in how solidly we can continue to grow the installed base.
In terms of game titles for PS4, as of April 13, 47 titles had been launched with a total of 20.5 million units being sold via retailers and over the network on the PlayStation Store. By extracting the best creativity from all of our partners in the game development community, PS4 has dramatically expanded the possibilities of game play. But at the same time, PS4 is also designed to provide the kinds of social experiences via the network that offer users a richer gaming experience than ever before.
PS4’s remote play function also allows users to easily enjoy the PS4 experience on their PlayStation Vita, expanding the PS4 gaming experience beyond your living room, and making it available anytime, anywhere. From a profitability perspective, PS4 is also already contributing profit on a hardware unit basis, establishing a very different business framework from that of previous platform businesses.
The network functions that are possible with PS4 continue to evolve by the day. Approximately half of PS4 users are registered to the PlayStation Plus subscription service, while the number of active users on the PlayStation Network and Sony Entertainment Network exceeds 52 million worldwide. Many of our users now enjoy an array of game, music and video content via the network.
And our PlayStation App for smartphones and tablets that lets players share their PS4 experience to their mobile devices, is also proving hugely popular, with the total number of downloads already exceeding 4.5 million. Sales from our network business including game, music and video services exceeded 200 billion yen in fiscal 2013, and we intend to further expand that figure going forward.
When I was telling you about our entertainment business earlier, I said that the shift in digital content delivery from downloads to streaming is only going to accelerate. In the case of game content, the data format is completely different from movies and other video content, so there needed to be a technological revolution before we could switch from distributing game content via downloads to streaming.
But starting this summer, we will begin distributing PS3 games via streaming to our users in the U.S. on an open beta version of our new PlayStation Now streaming service, first for PS4 and then PS Vita. And that’s just the first step. Going forward, we will use streaming to deliver the PlayStation experience worldwide. We also plan to make PlayStation Now compatible with new “BRAVIA” LCD TVs to be launched in the U.S. market this year. And in the future, we intend to extend its availability to a wide range of networked devices.
Our vision for network services at Sony -- a vision of launching a revolution in entertainment with cloud-based services -- goes beyond games. Within the year we will be introducing in the U.S. a new, cloud-based television service that is even more personal and dynamic, and even more attuned to our customers’ tastes and viewing habits. It combines the television programs that have received such strong praise from our customers on cable TV, with the dynamic viewing experience people want from a digital media service.
Because it will be possible for our customers to enjoy both the most popular new TV programs, and a broad video-on-demand content library on this new service, they will be able to see all their favorite movies, TV shows and sports programming in one place. We are also working to make it incredibly easy to access exactly what you want to see from this vast library of content.
At Sony we plan to provide a revolutionary experience that intelligently brings together cloud-based live television, video-on-demand, and content saved on customers’ digital video recorders -- that also makes it possible to easily and seamlessly access it all, at any time, on any device.
So, as you can see, in the Game and Network business we are set to secure even greater sources of profit by further expanding our content, software and network services on the firm foundation of a platform business that continues to generate stable profit itself, and offer our customers even more new and exciting entertainment experiences. This year marks the 20th anniversary of PlayStation. The PS2 platform was the biggest success until now in terms of profit, but I believe that PS4’s hardware, software and services have the potential to combine and develop into a platform capable of generating even greater profit." - Sony CEO Kazuo Hirai
Do you agree with his thoughts? Let us know in the comments below
The Order might become Sony´s answer to Gears of War.
At last there´s some new ingame gameplay fotage from Ready at Dawn´s action game "The Order 1886". And it´s all thanks to GamesHQMedia. Because they grabbed the gameplay footage from The Order 1886 Twitch stream the other day.
Trust me guys, you don´t wanna miss out on this!
About The Order 1886:
"The Order: 1886 re-writes history by introducing a unique vision of Victorian-Era London where myths and technology co-exist. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.
Created by acclaimed developer Ready at Dawn, The Order: 1886 will launch exclusively for the PlayStation®4 (PS4) computer entertainment system."
- Alternate History - The Order: 1886 allows players to discover a unique version of Victorian-Era London where technology and the supernatural collide. Players will wield advanced weapons and gadgets that didn't exist during that era and the realism of the game experience will make you feel like these elements could have been very plausible during the time.
- Historical Mythology - The game introduces a unique mythology that will fuse actual history (real world places, figures, and events) with twists on familiar myths and legends to create an alternate history from the one we know today.
- Filmic Immersion - The game's unique filmic presentation is designed to replicate the texture of film and use real-world motion picture and cinematography techniques to emphasize dramatic character performance and realism.
- Ready At Dawn Legacy - Created and developed by Ready At Dawn Studios, award-winning developers of Daxter®, God of War®: Chains of Olympus (PSP Game of the Year) and God of War®: Ghost of Sparta. The studio is known for pushing their target hardware to its limits, as has been seen from their past titles, and they are now setting their sights and expertise on the PS4 system.
Red Goddess are now home safe.
I´m very glad to inform you guys that Yanim Studio's action/platformer "Red Goddess" reached it´s Kickstarter goal just recently ($30,000). And there´s even 13 days left on the Kickstarter clock. So that means that Red Goddess got quite some time left to reach some of it´s stretched Kickstarter goals.
Anyhow, a big congrats to the Red Goddess team!
"May 23 2014 - Valencia, Spain - Yanim Studio's Red Goddess has funded! The campaign has raised more than $31,000 with over 700 backers, the KickStarter still has 14 days to go to reach its stretch goals.
'With the primary funding target achieved so quickly, Yanim Studio and I would like to thank all of the backers who have pledged their money and we hope to reach our stretch goals,' said Yannick Puig, creative director of Yanim Studio. 'With your help and support, we'll turn our vision into a stunning, vibrant and visually rich game full of unexpected twists, with a deep storyline & addictive play. We'd love to include everything we planned in the game, to tell the full story of Devine. We only need $3,708 to unlock the War Golem and with your support, we can do it!'
In Red Goddess, you play as a troubled deity named Divine, who feels confused and haunted by her past. Something mysterious and unknown is tearing her apart from the inside out, destroying her mind, her soul and Divine herself! The journey begins when Divine decides to right this wrong by exploring her own subconscious, where she will discover a planet within her own mind made up of mountains, forests, caves and perils unknown."
About Yanim Studio
Yanim Studio is primarily known as a high-end character animation and visual effects studio. Game credits within the team include: Deadlight, Risen, Wanted: Weapons of Fate.
SEGA will release Super Monkey Ball Bounce for free this summer.
It´s been quite a while since SEGA made a new Super Monkey Ball game. But to my big surprise. I just found out that SEGA will release a mobile Super Monkey Ball game called "Super Monkey Ball Bounce" (for iOS and Android).
And it won´t cost a penny once it get´s released this summer either. Imo, Super Monkey Ball Bounce seems to be a "Peggle" kind of game. But with boss battles, monkeys, bananas and a large dose of twisted humor.
So yeah, Super Monkey Ball Bounce sounds just like my kind of game.
About Super Monkey Ball Bounce:
"Super Monkey Ball is coming to mobile with an ALL-NEW way to play in Super Monkey Ball Bounce! Join AiAi on his epic adventure, rescuing playable monkey friends as you bounce, slide and rebound your way through jungles, volcanoes and glaciers.
Coming soon to the App Store and Google Play."
Well, well well. Just when you thought that all hope was gone for Half-Life 3.Strangely enough, this time it was not Valve that teased the fans with some HL3 hints. Nope, this time it was the creator of Counter-Strike (ex Valve developer Minh Le) that spoke up about Half-Life 3 over a Twitch stream just recently.
And this is what Minh Le said:
“I think it’s kind of public knowledge that people know that it is being worked on, so if I was to say ‘yeah, I’ve seen some images’ like some concept art of it that wouldn’t be big news. “I guess I could say that I did see something that could be in the Half-Life universe. I mean it wouldn’t surprise anyone if I said yeah they’re working on it. To go out on a limb, I would say I did see some Half-Life 3 concept art.”
“I saw it, it looks great. I was really excited when I saw that, I was like ‘wow, this looks great’,” - Minh Le Aka "Gooseman".
But as we all know (which Le also pointed out). It´s been known for quite some time now, that Valve has been working on (and off) on HL3 for years. So this ain´t exactly hot news. But at least it gives me (as a HL fan) some hope, that i one day (hopefully) will see Half-Life 3 happen.
Me, i just hope that Valve will show something from the HL3 project during the E3 event this summer.
"Only a Ninja can kill a Ninja". That´s what i feelt when i sat down with the stealth/action game "Path of shadows" today. But there´s way more to it than "just" that.
Because Path of shadows are a mix of both Dishonored, Mark of the Ninja, Okami, Journey and Sly Cooper. And you actually get vibes from all those games while you´re playing Path of shadows.
And if you are a Silent Hill fan. Then you will get my SH joke (the name of the video + the Youtube picture). Anyhow, please enjoy part 1 of my Path of shadows series!
The Gaming Ground
I "almost" missed out on the super nice Indie Gala giveaway. Well, in case you haven't heard about it yet. Indie Gala are giving away 250.000 Afterfall Insanity Extended Edition Steam keys. You better hurry up to get your key though.
Because the last time i checked. There were less than 132,000 keys left!
"22 May 2014: Rome, Italy: This week IndieGala are celebrating a milestone event, ONE MILLION BUNDLES SOLD! To share the celebration. IndieGala are giving away 250.000 Steam keys of Afterfall Insanity Extended Edition!
Want a key? Just visit the IndieGala website and scroll down to the giveaway page and claim your key! With Afterfall Reconquest Episode I, soon be launched on Steam Early Access, there's no better time to play Afterfall Insanity Extended Edition, a story driven action shooter set in a decayed post- apocalyptic universe.
Decades after the fall of human civilization, new species evolved and conquered the lands abandoned by those who chose to live and hide in shelters and sanctuary cities deep in the mountains. The time has come for them to return home."